Right so the MT was talking and I came up with a new idea.
What if we combine something thats cool from BD years back and something that was hella controversial.
Introducing Zombie Factions (wcgr)
24 hour pause while everyone plants
24 hour pause as everyone gets moved into alliance (8-10 of them), During this 24 hour pause relocation is free and instant. It is advised the leaders discuss locations with other teams to spread out fairly.
Start of ticks:
2-3 of the alliances are suddenly zombie alliances, They are merged into 1 team and can work together. The other 6-8 have to survive against these 2 alliances.
If the zombies manage to conquer the leader of an alliance the whole team gets moved over to the zombie team!
Each time a team gets taken over by the zombies the other teams will gain relics that are assigned to the leader with permanent protection. This will give a 20/20 resource boost to each team. Teams that turn into zombies will lose their relics.
1000 tick limit.
If any alliances remain each member gets 100 blues * relics owned.
A zombie gets 1000 blues for conquering a leader.
If the zombies win the alliance gets 100 blues * Leaders killed by the original alliance!
The admin will balance the income of each side using crystals that can be given or taken! Rank does not make a difference for this game type!
All of these ideas are a WiP, scroll down to vote on polls to decide the rest.
The map will of course be Earth tho!
Game balancing may be done with resource costs to build out posts / nukes etc