Here something that I had to just get it off my mind.
Z-Pinch: The Z-pinch would be a common item. It be a special item. Would have no upgrades. You would be able to put it in any slots of special items. It basically replaces them. It would cost energy, yet not that much. "It basically shuts down your opponents mech for one turn." They basically loose a turn. The downside of this item, is that it does no damage. This is an item that you would have to use in a “smart” way. The smart way would be when opponent got overheated and lost a turn, use it after that. The same with energy. When they loose there energy, use it after that. Now this also benefits your opponent if use on them. How? Here a question: What happens when you shut down something? It basically is rebooted. Well, your opponent is rebooted of energy full and completely cooled. Not over heated. So they basically loose one turn, well actually two. Each person gets two hits when it’s there turn. So, this weapon has to be use in a smart way.