The mythical protection may now be noticed more. But when a weapon is capable of doing damage of more than 400, 60 points less or more do not make a difference.
Resistance is noted when a battle requires at least 10 moves to clear. But in these battles, where you make it complete in 3 turns, resistance does not play such an important role.
Now I play against a strong energy. It served me to make some comparisons. My death punch hit less than 221, my opponent's death punch hit a lot more (330).
My opponent's lava energy hit more than 300, I compared it to the hit of lava heat, and the energy hits a lot stronger.
You will tell me that it hits a lot strong because it drained the energy ... well, I got hit by lava heat and it was overheated.
So ... heat weapons should have the same characteristic of energy weapons, that is, increase the damage if the opponent is overheated.
- in all cases we speak of fully fused mechs.