♦ - Workshop Unlimited (OPEN BETA TEST)


#1114

You Moron


#1115

:eyes:


#1116

Well, a friend of mine (also a fan of supermechs) wants to solve the problem of the dislocation of sword weapons (In fact, this is also my suggestion).I know it’s troublesome, but we hope this problem can be solved, please.


#1117

Did you even read it?:


#1120

Dude wtf, read this:


#1121

Oh, I see. Now I’m all right. I didn’t see the point.


#1122

Is good or bad?


#1123

Low energy to face electrics being fully dependent of energy, low heat, hp and phy resistance is just eh.

I swear you all should just stop trying to make rounded physicla mechs


#1124

This is better


#1125

You all better like this upcomming update.

You will be able to fix the item size and attachment points.

image


#1126

Oooooh, Yes yes yes yes yes yes


#1127

Oh, that’s great. I’ve been looking forward to this day for a long time. I’ve been hoping to restore GOD MODE to success. Finally, history is going to the future!


#1128

Ofc, I’m sure you will love this

image


#1129

oh,yeah,you’re right
I guess the first one is the size of the weapon.
The second is the item’s left and right (or up and down) attachment point adjustment.
The third is the item’s up and down (or left and right) attachment point adjustment.


#1130

Torsos will have six inputs:

  • Size
  • X position
  • Y position
  • X offset (horizontal distance between weapons);
  • Y offset (vertical distance between weapons);
  • Offset All (changes all the props exept size at same time)

Other items will have these three:

  • Size
  • X position
  • Y position

I’m thinking about making only one input for drones, which should be the size one. As unlike in the game, I always set the drone position automatically, relative to torso’s dimentions.


Other changes about the mech:

  • The mech class was re-made from the rust ZERO. It no longer will be vanishing when you’re resizing it, since I divided the structure update in two types:
  1. Setup Update => When you change some item in the mech it re-create all the images (This is what causes it to re-construct, and turn invisible for some mili-seconds), I will work to improve this even more, later.
  2. Structure Update => Handles when the mech is re-sized and re-positioned, without having to re-create the images. It also fixes the attachment points when the mech size is changed.

Completely re-worked the way that the mech is positioned, as in the in the current version the positioning is based in the torso, in the next version it will be based in the legs. Meaning that now the mech is perfectly centered

image
image

The mech is propositally positioned behind the scale scroller now, however the scroller is now 50% transparent.


For nerds:

  • Memory-saving improvements.
  • Data from old versions of WU keept in the Local Storage will be wiped automatically in the next version.
  • jQuery is no more used in WU, it’s now 100% coded in Vanilla JavaScript, for the sake of using Node.
  • Focusing on improving Mozilla users’ experience, as somehow WU seems to be more instable in Mozilla than in MS Edge.

css is painful


#1131

Well, after a long update, I’ve started to be interested in the new version.


#1132

:upside_down_face:


#1133

Also, this build has been hanging on my mind for a while now.


#1134

Hybrid?


#1135

Can someone create a torso in the custom shop which looks like Banes face with mask and black legs??