I will go first
The Energy and Heat swords. (Heronmark and Brightroar)
Heronmark max myth stats: 1-2 range, 144-232 ex damage, 58 heat damage, -7 explosive resitance/
Now, there are multiple things wrong with this weapon.
First: Damage 144-232 is so low for a max myth, with the supreme cannon maxed legendary, which has 3-6 range, having close to that amount of damage. With 50 heat resistance, you will be dealing usually around 140-150 damage. For a top player, that is a waste of a turn.
Now, maybe if this had some sort of high heat damage or shield drain, maybe it would be justified. But this is not the case. This weapon only does 58 damage. Once again, a miniscule amount compared to many other weapons in this game. Lastly, only -7 resistance makes it final attribute useless.
This sword used to be over-powered, but they nerfed it too much. I suggest -10 resistance, 70 or 75 heat damage, and 180-286 explosive damage.
Some may claim that this weapon is useful because it is a combo for terrorblade, but in reality, it is so weak using it as combo is a waste of a turn.
Now, Brightroar, the Heronmarks equally weak brother:
1-2 range, 144-232 energy damage, 76 energy damage, -7 energy resistance.
For this weapon, all points are the same as heronmark.
Damage too low, same as heron
76 energy damage to low, as omparable to gap between heat and energy damage for normal, this sword does too little.
Shield drain is miniscule.
Suggested Stats:-10 resistance, 180-286 energy damage, 88 or 93 energy damage.
Hopefully this is noticed and these two inadequate weapons are brought back into the gameplay.