So due to the recent topic made by Wepwawet a discussion about ways to stop higher level players from unfairly butchering noobs arose.
An idea that I’ve come up with is that we try to merge the old matchmaking system with the current one, hear me out.
The old matchmaking system would match players based on their gear, so let’s say you have an underdeveloped mech, then the only match would be with another underdeveloped mech. The way this will stop higher lvl players from ruining the experience for the noobs is that the only way to get matched with a bad mech is for your own mech to be bad.
If we give every item a power level we can make matchmaking based on that, hear me out.
lvl 1 common = 1 power level
lvl 1 rare = 11 power levels
lvl 1 epic = 31 power levels
lvl 1 legendary =61 power levels
lvl 1 myth =101 power levels
The way it works is that it adds 1 power level for each level of the item and then the max level for the rarity below.
Example: Lvl 1 rare will be power level 11 because max level common is 10 and the item is level 1, so 10 + 1 = 11
Same for others.
So we could make matches be based on this, but to still keep the competetive spirit up for people who wanna be the best we integrate it with the current ranking system.
So 1 win = 1 star, however your rank will have minimal effect on matchmaking because power level takes care of it. But a rank 1 can still be matched with rank 20 but because both mechs are underdeveloped it will give the rank 20 a chance.
This way newbies can play with bad mechs without fearing the possibility of facing a gargantuan monster that they in no way can deal with also the player will be able to reach rank 1 with common items because of the matchmaking, but they will be rank 1 because of absolute skill.