NOPE, that is where anti(blank) builds come in.
PHYSICAL- Many top ranks have anti heat and anti energy phys mechs.
For no use of energy,and anti heat, they use avenger,the claw(or rolling beasts,since once energy broken they will have to get into range),4 plates and 4 heat engines,dual annihilations, and a heat drone(usually clash,since it dont need energy).Combine this with hook, charge, and even teleport,you will still be under the weight limit. This mechs hp will be at least 2600, without the platplats. But this is usually used for low high ranks(9-4, most commonly)
lordgorgon is an exceptional anti(blank) phys builder. For anti energy again, one can use windigo/brutality, the claw, mercy,nightfall,spartan OR backbreaker, dual nightfall, and appropriate module set up. Easily over 2.2k hp, and around 600 energy with over 270 regen,
FOR an anti heat, just use zarkares, and you are done. Almost ame stats ans the enrgy build mentioned above
HEAT- Most boiler builds(using weapons like corrupt light and savagery is a risk in top ranks.This is because they cause barely 200 damage,and need energy to fire.SO
Most heat builds are damage based, and may heat weapons are present which do not need energy(magma blast, sorrow,reckoning,desolation)(MORE THAN ENOUGH FOR MURDER), and usually have just under 2k hp, with lots of cooling and heat cap,and minimal energy cap.
ENERGY- A LOT of set ups can be made here, I wont mention all. The thing is that energy vs energy have around 700 energy, 300 regen, and minimal heat.Once drained, a simple malice beam will do over 400 damage, and the drone(faceshoker) will do around 300.For energy vs heat, they have decent heat cap(SEE DAMAGE HEAT BUILD ABOVE), and actually minimal energy cap(since heat wont drain energy.ALSO, drainers can feast on such heat mechs, doing easily 800+ damage per turn.
Do you still think that all are evenly balanced?