So having to pack 6 energy engines to counter EMP is “the right setting of energy and heat modules”?
So I assume then, that we can expect an EMP nerf based on the same logic?
I would be interested in what you have to say in this regard.
Energy and heat are vastly different in dynamics. You cannot treat them the same, as has been done with EMP and Heat Bomb. I only need 3 heat engines to counter heat bomb, but 6 energy engines for EMP. If you don’t want to nerf energy in general, then at least give us appropriate modules to counter. Energy and Heat modules should never have had equal stats.
Thanks in advance.