I’m in rank 1 and fight you and all the same people you fight. Right now I have 3 energy mech, but have played phys and can put a couple of decent ones together.
I think we tend to remember best the things things that have caused us the most pain. You remember chasing a “good” electrician. I remember running from a “good” phys or getting shutdown by “good” heaters.
The energy mech that has enough HP to beat you, it is only with his counter build. That build will get beaten by other energy and likely require no mistakes and some fortunate RNG to beat a good heater. It is exactly the effect you’re seeing from the phys perspective where building to beat his counter leaves you exposed to stuff that wasn’t a problem before.
Without 3 claws, a full arsenal of resists and a few plat plates (which may not be a problem for you but is for most of us), I don’t think we’re going to see many who are able to stay committed to a single class. I think the minimum requirement will be 2 or at least one of the builds with mixed weaponry.
Likewise, I don’t always agree with you, but I do appreciate you.
P.S. Against a good energy mech, having energy in the high 500’s to low 600’s works. They (I) may drain you, but keeping you drained is another story. In the meantime, charge, hook, mercy, Claw stomp, anni… these do a solid amount of damage. It’s not a runaway victory by any means. I say this from the draining side of the battle. Again, without a plat plate and a resist (both are needed), energy is only going to win about 1/3 to 1/4 of the time.