Suggestions and ideas


#1

1. Reduce Overheat Penalty

Example) mech stat : cooling 20, max heat 100
Now : Heat 400/100 -> Heat 360/100 (2 turns shutdown, drone skip) -> Heat 320/100 (2 turns shutdown, drone skip) -> Heat 280/100 (2 turns shutdown, drone skip) -> Heat 240/100 (2 turns shutdown, drone skip) -> …
Suggestion : Heat 400/100 -> Heat 360/100 (2 turns shutdown, drone skip) -> Heat 340/100 (1 turn shutdown) -> Heat 300/100 (2 turns shutdown, drone skip) -> Heat 280/100 (1 turn shutdown) -> …

2. Add Max HP Cost to repair

Purpose : to avoid repeating situation & to adjust balance of repair drone in campaign and PVP battle

Repair Drone mark 1 Suggestion
33(+upgrade level) repair
10 heat Cost - > 5 heat Cost
0 Max HP Cost -> 1 Max HP Cost per 2 repair
example) HP 400 / 500 -> HP 433 / 483 -> HP 466 / 466
Repair Drone mark 2 Suggestion
36(+upgrade level) repair
12 heat Cost - > 6 heat Cost
0 Max HP Cost -> 1 Max HP Cost per 2 repair
example) HP 400 / 500 -> HP 436 / 482 -> HP 466 / 467

3. Add new stat

+n Max HP Damage (some physical weapon and drones) : decrease Max HP, reduce Current HP when Current HP is larger than Max HP
+n% Drain resist (some modules and torsos) : reduce Resistance Drain
+n% Regen resist (some modules and torsos) : reduce Cooling Damage, Regeneration Damage
+n% Max resist (some modules and torsos) : reduce Max Heat Damage, Max Energy Damage, Max HP Damage

4. Add new Pads

Resistance Pad : Double Resistance
Repair Pad : repair 4% of max HP each turn, 1 Max HP Cost per 2 repair
Ammo Pad : -80% Bullet Cost, -80% Rocket Cost
Energy shield Pad : 50% Damage Absorb, 1 energy cost per 1 damage
Heat shield Pad : 50% Damage Absorb, 1 heat cost per 1 damage
Special attack Pad : 30% more Drain, Regen damage, Max damage
Lucky Pad : deal maximum damage, receive minimum damage (deal median damage between lucky Pads)

5. Add new items

Mythical legs : long range stomp (like finish move), small damage

2 turns weapon (+drone skip) : large damage

late weapon : have a condition (after 10th user turn, etc), large damage

Mythical Energy shield mark 1 : 25% Damage Absorb, 3 energy cost per 2 damage
Mythical Heat shield mark 1 : 25% Damage Absorb, 1 heat cost per 1 damage

Drain resist module mark 1 (+25% Drain resist, cumulative)
Regen resist module mark 1 (+25% Regen resist, cumulative)
Max resist module mark 1 (+25% Max resist, cumulative)

reinforce armor drone
+2 physical resist each turn, up to default resist + 10(+upgrade level)
+2 explode resist each turn, up to default resist + 10(+upgrade level)
+2 electric resist each turn, up to default resist + 10(+upgrade level)

supply drone
+15(+upgrade level) bullets each turn
+15(+upgrade level) rockets each turn

push harpoon : knock back enemy

back charge : attack enemy while move backward with reaction.

6. Add Set item options

example) consist of torso, legs, top weapon, drone, two kinds of module
2 set bonus : MAX HP +2%
3 set bonus : MAX Heat +5%, MAX Energy +5%
4 set bonus : Drain resist +30%
5 set bonus : +1 walking distance, +15 Bullets
6 set bonus : Legs Damage +20

7. New Team Game Mode : 2 vs 2, 3 vs 3 at the same time.

Classify weapon types.
weapon type 1-1 : Straight weapon (laser, gun) : attack front enemy in range.
weapon type 1-2 : Straight piercing +n weapon (laser, gun) : attack front enemy and next position in range.
weapon type 2-1 : Parabolic weapon (grenade, artillery) : choose enemy to attack in range.
weapon type 2-2 : Parabolic area +n weapon (grenade, artillery) : choose wide area to attack in range.
supporting equipment : choose a teammate or oneself in range and strengthen or repair it.

supporting equipment examples
Bullet Shipping Harpoon, Rocket Shipping Harpoon, Energy Transferring Tools (Side), Cooling Tools (Side)
Repair Tools (Side) : 1 Max HP Cost per 2 repair of the target
Repair Gun (Top) : 2 turns weapon (+drone skip), 1 use, 1 Max HP Cost per 2 repair of the target
Pad Construction Controller (Side) : 2 turns weapon, 2 uses, select a kind of PAD to build, select a position where the enemy is not located. It can be used to demolish a PAD.

walking, charge, pushing, pulling can be blocked by any mechs.
straight weapon, supporting equipment can be blocked by front enemy mechs.

Set the order of turn.
priority 1. the lighter weight, the earlier turn.
priority 2. random

Thanks you.


#2

You have a ton of interesting idea and I honestly thank you for that, they’re very exciting and out of the box.

But I do recommend making separate topics for them and creating polls. That way everyone can judge your ideas separately and popular ones stand out much more!


#3

these sound interesting ill let this comment here to see what happens


#4

8. Boss Raid Mode : 1 vs Boss, 2 vs Boss, 3 vs Boss at the same time.

Imagined another team game mode.

Boss Name "Thanatos"
HP 2000/2000
Energy 500/500, 150 Regeneration
Heat 500/500, 200 Cooling
Bullets 300
Rockets 300
Weight 1500 (late turn order)

15 Physical Resistance
15 Explosive Resistance
15 Electricity Resistance
50% Drain Resistance
100% Regen Resistance
0% Max Resistance

  • Legs

3 Walking
2 Jumping

Long ranged stomp (Boss Only) : Low priority
1-9 Range, Straight weapon
50-65 Physical Damage
15 MAX HP Damage
2 KnockBack

  • Side Weapon

Meteor (Mythical) : Power level 16
1 Range

Electric Storm Mark 2 (Mythical) : Power level 16
2-4 Range, Straight weapon

Devastation Swarm Mark 2 (Mythical) : Power level 16
2-4 Range, Straight weapon

Breath of Destruction (Boss Only)
4-6 Range, Parabolic area +2 weapon
4 Uses, 50 Energy Cost
No Basic Damage
90 MAX HP Damage
90 Energy Damage
90 Heat Damage

  • Top Weapon

Big Bang (Boss Only) : High priority
2 Turns Weapon (+drone skip)
1-9 Range, Straight piercing +8 weapon, 2 directions attack (all mechs Attack)
1 Uses, 50 Heat Cost
200-300 Physical Damage
3 KnockBack

Big Bang (Boss Only) : less than Boss HP 50%, High priority
2 Turns Weapon (+drone skip)
1-9 Range, Straight piercing +8 weapon, 2 directions attack (all mechs Attack)
1 Uses, 50 Heat Cost
200-300 Physical Damage
3 KnockBack

  • Drone

Bullet Shark (Mythical) : Power level 6

  • Others

push harpoon : Power level 6, at distance 1, after using Meteor(melee weapon)
back charge : Power level 6, at distance 1, after using Meteor(melee weapon)
Lightning Gate Mark 1 (Mythical) : Power level 6, at distance 7-9, remain 2 turns


#5

Nice to see someone who pays so much attention in the format of words – it reads much better than others!

However, increment of complexity hurts smoothness. Since the server is already this week, I can hardly imagine half of your suggestions happened before the devs got an at least doubly strong device for the game platform. Based on observations of the numbers of players online for a long time, I don’t think that the popularity of this game is growing very fast so that Tacisoft must consider upgrading the whole environment.

Anyway, thanks for writing so much. After all, we really need them to know how unsatisfactory the game now is.


#6

If updating this is unlikely, I wish to be reflected to next work like super mechs 2 instead.
I think team vs mode is even more interesting, strategic and communicating with a clan. :smile:


#7

Hell yeah
i like this
but i dont get it all explain me better this:
50% Drain Resistance
100% Regen Resistance
0% Max Resistance

im sure that they wont put that, weapons are too broken even for a God boss
the idea its fight with your 3 mechs like a team right? well dude that means rebuild all the fight system just for an extra i dont think they do these i mean they even dont put back color kits yet
But i like how all this sound
probably would be nice add a secondary campaign of bosses like a single road where you fight the bosses of the actual campaign 1vs1 to reach this god boss

as i see this boss is umbeatable with mechs that have less of 600 hp
so i yhink ill be out xD


#8

what do you think about Colouring Mechs Idea


#9

I edited the post.

+n% Drain resist (some modules and torsos) : reduce Resistance Drain
+n% Regen resist (some modules and torsos) : reduce Cooling Damage, Regeneration Damage
+n% Max resist (some modules and torsos) : reduce Max Heat Damage, Max Energy Damage, Max HP Damage

3 overheating mechs are good for this boss regardless of having 600 hp. If a team deals 200 heat damage each turn steadily, this boss cannot use another Big Bang Weapon.
In addition, I guess that a team consisted of 1 Repairer, 1 PAD constructor, 1 Attacker is also good for this boss.

PAD constructor : make large HP or large Resistance, use Heat Shield, 2 PAD Construction Tools, move to distance 1 after pushing the boss to the corner.
Attacker : use 2 shotguns or other strong weapons, move to distance 2 after pushing the boss to the corner.
Repairer : use Cooling Tools, Repair Tools, Repair Guns, Bullet Shipping Harpoon, move to distance 3 after pushing the boss to the corner.

PAD construction strategy

  1. Use shotgun on lucky PAD
  2. defend teammate with a Diamond Shall Mech on Double Resistance PAD or Shield PAD
  3. defend teammate with a God Mod Mech on Ignore Resistance PAD or Repair PAD
  4. put the boss on Ignore Resistance PAD and deal Cooling Damage