The fact that the 1kg teleport was made useless, an thus thru out the last remaining things that we held as usefull from legacy.
Should be only fair that the rest of them should be removed.
It has been proven that these legacy shields provide an incredible advantage to the user.
Also the low weight push wepons should also be dealt with, since they also provide unparamont advantages to the users.
Equality of chance.
I still have my shields and my push wepons.
Even have the former 1kg teleports, that now got chubby and weight 20kg… thus useless.
Sure they are game features, but have you taken the time actualy sum up what that advantage is?
25% dmg reduction for 12 kg? At the cost of 1 energy for each 2 dmg blocked?
Here is a simple example :
A 400 shot of spartan Vs a Vest with protector = 255 dmg dealt.
If shield is equiped : 255 x .25 = 64 dmg avoided.
For 32 energy.
Now put that in a combo : 2 spartan shots + tonto all hiting 400 dmg.
Vs simple Vest and protector = 255+270+ 285 = 810 dmg.
Vs shielded Vest protector = 191 +202 + 214 = 607 dm. For 100 energy.
Talking to you, buddy.
You said that not to screw up players that saved certain items…
Well Moha said he wont touch the legacy items and some may still be powerfull…
But they facked up the 1 kg teleports.
Ok, so the 1 kg teleports were unfair… ok…
Then the other legacy items, that are just as unfair, should suffer the same thing, if thinks are ment to be fair and equal.
And gave you an example of how the legacy shields provide 200 dmg reduction/ turn, at the cost of 100 energy.
This i find unfair, because :
This feature is only accesible to some.
This feature in a 5 turn battle/mech, avoid 1000 dmg . In a numbers war, this is huge. It is like haveing 3800 hp instead of 2800 hp.
See my point?
Regarding the push wepons , there are 3 of them :
A 7kg , 2 use, pushback 3, this is the most used.
A 24 kg, 2 use , pushback 4,
A 32 kg, 3 use, pushback 5, this is the prefered against tonto builds.
These work from range 1, and even tho they use energy, they give you an incredible advantage against short range users, since they can fire from range 1, then combo with desired wepon.
the same people that have oposed the ideea of shield removal, are the same one that have them in use.
Looking to protect their advantage no matter what, like they have done in so many other topics.
What i really said, was if the devs broke their word and facked up the legacy teleports, in order for all to have the same playing field chance, and be equal, then the rest of the OP items from legacy must go, not just the ones that suite us. Just so things are fair.
Here is a nice lecture of the shields topics on this lovely forum :
The same players that take advantage of them, are still here to defend them… because it is in their advantage.
A clean board is needed, for all, not just some.
i dont think it can be entirely removed.
the code can be changed to make it useless (like metre said above about the legacy teleporter)
editing the code is the only option (then again im not a coder so it could be removed).
or maybe we can get a reloaded sheild that sarah anounced atleast a year and a half ago.
Actually, I´m so disappointed in the way the developers act, that I no longer have the strength to keep insisting on these things. Let them do whatever they want! After all … what is the reason for the competition? earn medals like the Dutch cows?
Today I met Urbu, he carries shields on all his mechs, but he isn´t the only one, of course! Developers disabled the 1k teleports, but still allow the shields. At least, if you don´t want to eliminate it, increase the weight considerably as weight of teleport increased!
Listen yas gaming I know that your inventory is packed with them! and I fought with you more than once and I saw that only because of them you stayed alive! You’re using these force fields in the raid! It is also necessary to remember that previously there were jerks of jerks that could be used 2 times and I know this like all old players!
First of all, a bunch of players left old shields and old drones of teleport jerk hooks and other guns that repel 3 turns and are used endlessly! Simply, you are aware of the loss of your advantage in this and criticize let them be inserted into the turn of the units and then you will not be so strong!