We have read and discussed all your comments from the Range and Weight Strategy discussion and decided on the following changing:
- We want EMP to remain unique, so we are only slightly reducing its stats, so that its energy damage will be close to its energy cost when the player’s “Energy Damage Tech” in the Arena Shop is maxed. However, we want the item to have a downside, so it will be very heavy for a weapon with only one use.
Energy Damage Reduced by 15%, Weight increased from 27 to 75kg (we could revisit this if we see an issue)
- We want The Claw to be an immobile defensive item. To make its shortcomings more meaningful, we are reducing its stomp damage will be half of an average leg damage, and removing its knock-back. There will be no weight change.
- We are aware that heat weapons feel a bit too heavy, so we are slightly tweaking them across the board, in a way that will make most pure heat Mechs weigh around 20-30kg less.
- The heat bomb weight will be increased from 37 to 50kg.
This change will be implemented in the next couple of days.
Feedback is always welcome.
Thank you to everyone that participated in the discussion.
Good luck, Pilots!