Range and Weight Strategy

A “very fast” fix … within the next few days, would be great about the 2 main issues at the moment …

Easy to do “fast” …

Change EMP Energy damage to 290 and weight same as HeatBomb 37 kg :exclamation:
Problem EMP solved :exclamation: :white_check_mark:

Give The Claw the original weight 169 kg and 160 HP less :exclamation:
Problem The Claw solved :exclamation: :white_check_mark:

Thanks a lot :exclamation:

:wink:

1 Like

Add an energy version of the claw.
With 300+ energy drain and 400+ electric damage.

Make it movable too. By 8 distances. Energy claw should also have 2k hp.

6 Likes

Good idea for a person who is a specialist for energy mechs

bad idea for a person specializing in physical and heat since they know that

they would die although I like the idea :slight_smile:

1 Like

obviously this is trolling no one actually wants this

and if you do, find jesus. (not you mist).

2 Likes

lower the life of the claw. it is overrated

1 Like

Ok you guys should not change the weight but its stomp power
becuase it cant be used

@Sarah247 @Mohadib @SilverBox @jonny

A “very fast” fix … within the next few days, would be great about the 2 main issues at the moment …

Easy to do “fast” …

Change EMP Energy damage to 290 and weight same as HeatBomb 37 kg :exclamation:
Problem EMP solved :exclamation: :white_check_mark:

Give The Claw the original weight 169 kg and 160 HP less :exclamation:
Problem The Claw solved :exclamation: :white_check_mark:

Thanks a lot :exclamation:

:wink:

4 Likes

I’d just like to point out that the reason most battles take place from 1-3 is because:

I would say on average most battles start from range 1 or 3. I don’t know if RNG is broken in that aspect but it is unfairly proportional in that aspect.

The next reason is ease and power of physical mechs with only Epic+ items rivals both Heat and Energy that lack specific L+ items.

Grapple + Teleport + Charge ensure that Physicals will stay with you the whole fight between ranges 1 and 2.

This isn’t an Antiphysical post. My main is a physical. You made them to only fight at close range. A prime reason why Terror Cry is one of the most useless weapons in the game.

2 Likes

nerfing = indirectly buffing

1 Like

I need to repeat, because the situation for all players get worser and worser everyday (of course after the OP item users had enough time to boost the OP items to max) …

@Sarah247 @Mohadib @SilverBox @jonny

A “very fast” fix … within the next few days, would be great about the 2 main issues at the moment …

Easy to do “fast” …

Change EMP Energy damage to 290 and weight same as HeatBomb 37 kg :exclamation:
Problem EMP solved :exclamation: :white_check_mark:

Give The Claw the original weight 169 kg and 160 HP less :exclamation:
Problem The Claw solved :exclamation: :white_check_mark:

Thanks a lot :exclamation:

:wink:

2 Likes

Some ideas about game mechanics @Mohadib, excuse my English, I use the Google translator XD!

@Sarah247 @Mohadib @SilverBox @jonny

A “very fast” fix … within the next few days, would be great about the 2 main issues at the moment …

Easy to do “fast” …

Change EMP Energy damage to 290 and weight same as HeatBomb 37 kg :exclamation:
Problem EMP solved :exclamation: :white_check_mark:

Give The Claw the original weight 169 kg and 160 HP less :exclamation:
Problem The Claw solved :exclamation: :white_check_mark:

Thanks a lot :exclamation:

:wink:

We have now tons of players all feeling the same …

The Claw …

EMP …

:wink:

4 Likes

Mate for the love of christ, just write my name and what I said. The tags get quite annoying (least for me, I’m odd).

Either way #NerfEMP

3 Likes

Nice post, you sure have a lot of supporters on these issues. :+1::+1:

3 Likes

Again , you are taking my quote of context

No I didnt tried to use it out of context, I used that quote, because you talked about 2 EMPs, which doubles the problem :exclamation:

:wink:

If its a problem for you to be in this list, I can delete your quote … no problem about that :exclamation:

:wink:

1 less doesnt make that list really shorter :wink:

Edit : forget it, I just found the better solution, an uncutted quote from you :exclamation:
i will change it for you :exclamation:

Thats not what i meant , read my actual post again.

I changed it, with a “whole” quote from you (1 time about The Claw and 1 time about the EMP), I think that should be ok now for you :exclamation::question:

:wink:

Most of those are taken out of context.
And it is a manipulative quoting of others, to falsly suport you point of view.
This is just wrong in so many ways.
Promoting an ideea is done via a poll, not page long quotes taken from diferent contexts, to manipulate promotion of an ideea.
Do it right, how it should be done.
Make a poll, not endless topics and posts, without arguments.
Furthermore, the forum represents a minority of the playerbase.
If the issue of the EMP or Claw was such a big problem, many others would have come here to complain about it.
I feel that these nerfs you promote, only serve a few chosen few that have the alternative of stacking platplats, to countet a possible nerf of the claw.
The EMP issue, is diferent, it is the only wepon that can make an Energy build, stand up to a 600 enrgy phis, that spams spartans.

1 Like

You are really funny, now you start ranting here also …

Better lets stay topic, and I prefer to discuss with facts and without ranting …

I never saw a real argument from you …
ALL I saw is …

Fact Nr. 1

You try now since weeks to talk against the necessary Nerf of The Claw and the EMP, only because of this reasons …

  • you play energy free Heaters and you try for Single Medals now for weeks, but you can’t achieve them, saw you falling every single week, when you tried

  • so you try to let the OP “!egs” The Claw and the OP weapon EMP stay with all possible effort from you (greetings from @Ashley btw.), because both brings an advantage for yourself


Fact Nr. 2

The Claw is OP because it allows you to carry huge walls of HP, Energy, and Heat :exclamation:

860 HP (:exclamation:) for only 150 kg :exclamation:


Fact Nr. 3

EMP is OP …

-619 Energy drain first turn possible using an EMP

-471 Energy drain with a 27 kg weapon

EMP way to OP … EMP needs a nerf :exclamation:

If you like it or not, just a fact :exclamation:

My suggestion would be …

290 Energy Damage

:white_check_mark: best solution so far :white_check_mark:

:wink: