anyway, while I’m here I’ll make a brief case in favour of shields again, a fuller and no doubt more considered version was produced over multiple posts in the last thread.
In short I don’t think its fair to remove legacy shields because it robs those legacy players of one of the few benefits they still have from years of spending pre-reloaded and because they’re really not that big of a deal anyway.
going back to the days immediately following the reloaded launch many many players came out in droves, including many posting in this thread, complaining about how the spenders had not been adequately compensated for their real money investment in the game up to that point. the few remaining perks are those legacy items which remain useful in some ways, namely the pushback weapons which operate at range 1, double use utility items, 1kg tele and shields. I think considering the massive collective investment legacy players have made to get sm to the point it was able to have this overhaul a few bonuses such as these are justified.
I would agree with you in campaigning for removal if any of these items were so overpowered that nobody could compete with them, however I feel that shields are not that significant. sure, michelle wins the battles she uses shields, but that’s not necessarily because and only because of that shield. she also has claws, plat plates, L-M weaponry and she knows how to pick her battles better than anyone else in the game (as she so often likes to boast). consider this: two mechs with the same torso and weapons, two spartans and a mercy for argument’s sake. now, with that would you rather have plat plates, a claw or a shield? most would take a claw or plat plates over a shield without thought. the shield also has many drawbacks as pointed out by others in the thread that you don’t really consider:
people love to talk about how much more damage the shields can absorb now post reloaded ow the damage is higher. the fail to weigh that with the fact that you also have tho absorb much more energy/heat. the cost of maintaining a shield with current damage outputs forces a lot of energy or heat mods to be added to your mech which could alternatively have been used for more HP. the shield also has its weight ofcourse, and you have to consider before deploying if the amount of damage saved from having it open is worth losing one move which can be spent inflicting more on your opponent - which is a much bigger consideration post reloaded when all battles are short and decisive unlike pre-reloaded where you had much longer battles. so I don’t think when you plug in the numbers and say “this much damage was not taken because of the shield thats so op!” you have fully considered the cost involved.
in any case I am willing to compromise on shields by supporting new ones being made for post-reloaded players. but dont take them away from legacy players. it’s the advantage is not enough to justify robbing legacy players of their few remaining little perks.
this ended up being a much longer response than I intended to write. got lost in the flow I guess.
tl;dr - legacy players deserve some perks, its not that much of an advantage anyway and I think releasing new shields is a fine compromise.