Dark Souls, Skyrim, Borderlands, and even games like Call of Duty have RnG in their damage systems and yet they still have potential to have honor systems.
SuperMechs has a similar concept in terms of damage RnG yet it’s declared to be an honorless game because of thieves and cheaters… But what about the fair players that band with friends to create brotherhoods that are focused on the journey and not on the rewards?
With the dueling system, there comes the ability to challenge others on one’s own desire. They can prove their worth at any time against anyone… But there’s also the clan system that allows players to join together and fight as a whole unit to achieve things that they couldn’t do solo.
And with all of that, there comes honor. Every fight that you do has an impact on your integrity and your honor for every fair loss and unfair win reveals more of who you are to the rest of the community.
Character has been a huge part in determining which player is good and which player is bad… It’s been used to see who cheats and who plays fairly.
I won’t blame you for believing that this game has no honor… But any game that has character depth has room to have an honor system.