Pads: why they're hated and some suggestions


#1

I get the feeling that I’m not alone in hating these things, hence the numerous angry posts on the chat and forums.

I think the original idea behind them has some merit in that they both add a variable element to the game and give less well equipped/less experienced players a fighting chance. However I think they need to be reworked. As things stand they are more a cause of grief rather than something which adds to the enjoyment of the game. A few reasons why:

  • God Mode, the most commonly used torso by top players gains a huge advantage with the no-armor pads; as if this mythical item wasn’t strong enough already.

  • Diamond Shell - this mythical torso on the other hand becomes almost unplayable when there are no-armor pads on the map. This coupled with an opponent with the God-Mode torso makes for a frustrating game.

  • Pad hogging. The entire match revolves around you or your opponent trying to hog that 30% damage or no-armor pad in the corner.

Some possible ideas/suggestions:

  • Remove the no-armor pad entirely. It gives a massive advantage to builds which are already overpowered.

  • Add plus armor and minus armor pads to balance things out. So at least there’s a random chance either way.

  • Make the above based on a percentage like the damage pads - say 30% more or less armor.

  • Get rid of the pad system entirely.

These are just my ideas, undoubtedly there are others that have their own suggestions and opinions so please feel free to submit yours.


#2

They need to remove them ASAP. They can reintroduce them later when they have everything worked out. :facepalm:


#3

Pad hogging is something me and friend do when we was younger…first nice couple rent a big house. Then we pad hog it…like 20 or 30 people live there. It was fun :slight_smile:


#4