One question about raid tiers 2 & 3


#1

Raid is supposed to make a test out of all items and your usage of them.
However in raid tiers 2 and 3 there are sometimes opponents at range 1 that cannot be defeated without taking damage EXCEPT for a player that has Crimson Rapture or Mercy.

For example today’s raid tier 2 boss:

tier%202%20boss

It has 512 HP and a heat cap of 122.
There is no weapon that can one-shot 512 HP even with 20% arena bonus as there isalmost no weapon with a basic max damage of 426 or higher (426 * 1.2 = 511.2 = 512 damage).

So the only weapons that can be used to get a perfect score here are Crimson Rapture that allows you to force the boss into shutdown or Mercy with a basic max damage of 440.

While in tiers 4-6 there are opponents you cannot one-shot at all and hence it comes down to tactics and the whole potential of any players inventory in tiers 2 and 3 everything comes down to the possession or absence of Crimson Rapture.

Therefore I wondered if that ability to complete these tiers perfectly depending just on just the possession of one of two item alone can really be called a matter of strategy.

So should maybe starting position at distance 1 be removed from tiers 2 and 3 in raid and only be allowed in tier 1 (where all opponents can be destroyed with 1 shot by several weapons) and tiers 4-6 (where the opponents are so strong that Crimson Rapture alone is not the only specific item you need for a perfect score)?

Or maybe the HP of the enemies at starting distance 1 can be reduced so that HP + PhysRes = 480?
(480 because BackBreaker with basic max damage 408 * 1.2 = 489.6 = 490 and so 10 points to allow a little leeway with RNG. That way there would at least be 2 weapons with the potential to finish the raid without damage by one-shotting the opponents.)

Editted: Just noticed the existence of Mercy with basic max damage of 440. So I adjusted the text.


#2

you actually can kill him with 20% on mercy.


#3

That… Takes ALOT of patience, since 512 dmg is NOT Mercy’s average dmg.


#4

Luckily I have Crimson and not planning on using it as Evolve food just like what I did to Desert Snake, Mortal Bullet and Sparked Runners


#5

I noticed that when taking a look at the mythical items thread while you replied, too.
So I adjusted my text as it still comes down to only 2 items in the whole game for the beginning tiers of the raid.

I am fine with specific weapons being needed for the later tiers as you will need more than 1 or 2 specific items there.
But I think for the first 3 tiers it should be possible to manage without one of two specific premium items to be needed.
Or am I just selfish for thinking like that?


#6

You’re not selfish for thinking that. Previously when raid was just getting started (and a while after). You used to be ABLE to perfect the first three without premium items. It was the last three that really made a difference.

But for some reason, TS thinks we need the extra “challenge”.


#7

I beat raid 2 and 3 with 1 hp taken.

Resistance and tp away so only the drone hits for 1.

Its how i do it


#8

I did that, too.
But it still becomes a clear difference of 50 points only with the extistence of Mercy or Crimson Rapture in your inventory.
It has nothing to do with strategy in these cases.
Just a matter of “Mercy or Crimson Rapture in inventory - yes or no”.


#9

raid benefits p2w players.

period


#10

Sure, but it should be about strategy - at least that is what it was supposed to be about.
As such I am fine if the difference comes in the higher tiers where you need several premium items to finish the raid in top scores.
But it should not depend just on possessing 1 of 2 items in the lower tiers.
That is what I question with the current raid.

Btw. it does not affect me much as I end in the top 50 anyway and do not have the needed res modules to finish in top 10 even if I scored perfect in raid tiers 2 and 3.
I just questioned the issue about the strategy part in these two tiers depending on these two items alone.


#11

no this is not problem because 1 Hp loss only equal 50 less points,
and in tier 6 you can’t do in perfect because the mechs have too much dmg &hp,heat, energy,

so the dmg deal is randomly (from 50-100+)
to solve this need to do the raid multiply time to get the lowest hit that enemy deal


#13

We have something in common xd


#14

Exactly as i though!
They are always next to us.

Acctualy that’s good for me,gonna crismon them


#15

Limit the tokens you get from raid, limit the legendaries you can get. It’s very clear why ts is doing this :slight_smile:


#16

Yes, they obviously do it so that players can exploit portal bugs to get an incredible amount of free tokens without having a bad conscience.
:rofl::rofl::rofl:


#17

I wouldn’t have a bad conscience about the portal even if raid were fair, there’s so many other flaws


#18


finally the annoying mech go far away
but you still need sniper to do it…


#19

What lvl has the sniper be to do it?


#20

That depends on your arena bonus on energy damage.
The least bonus you need is level 2 for 3% and with that you need Valiant Sniper at mythical level 50 (max.) because 189 * 1.03 = 194.67 = 195 --> 2 energy remaining for boss while teleport and drone each would cost 3 energy for the boss to use.
The least energy damage Valiant Sniper must deal without bonus is 162 if you have 20% arena bonus.
Then energy damage will be 162 * 1.2 = 194.4 = 195 that is needed as explained before.