Raid is supposed to make a test out of all items and your usage of them.
However in raid tiers 2 and 3 there are sometimes opponents at range 1 that cannot be defeated without taking damage EXCEPT for a player that has Crimson Rapture or Mercy.
For example today’s raid tier 2 boss:
It has 512 HP and a heat cap of 122.
There is no weapon that can one-shot 512 HP even with 20% arena bonus as there isalmost no weapon with a basic max damage of 426 or higher (426 * 1.2 = 511.2 = 512 damage).
So the only weapons that can be used to get a perfect score here are Crimson Rapture that allows you to force the boss into shutdown or Mercy with a basic max damage of 440.
While in tiers 4-6 there are opponents you cannot one-shot at all and hence it comes down to tactics and the whole potential of any players inventory in tiers 2 and 3 everything comes down to the possession or absence of Crimson Rapture.
Therefore I wondered if that ability to complete these tiers perfectly depending just on just the possession of one of two item alone can really be called a matter of strategy.
So should maybe starting position at distance 1 be removed from tiers 2 and 3 in raid and only be allowed in tier 1 (where all opponents can be destroyed with 1 shot by several weapons) and tiers 4-6 (where the opponents are so strong that Crimson Rapture alone is not the only specific item you need for a perfect score)?
Or maybe the HP of the enemies at starting distance 1 can be reduced so that HP + PhysRes = 480?
(480 because BackBreaker with basic max damage 408 * 1.2 = 489.6 = 490 and so 10 points to allow a little leeway with RNG. That way there would at least be 2 weapons with the potential to finish the raid without damage by one-shotting the opponents.)
Editted: Just noticed the existence of Mercy with basic max damage of 440. So I adjusted the text.