Old ideas updated (Pilot skills)


#1

So yeah we fight on a big mech but on battle the pilot skill determinate victory or lose
thinking this on game would be helpfully, and since its turn based skill have to be thinked different, so lets get into the idea

every 10 lvls player would get 3 skill points that can be used on the skills it preffer
if player defeat insane big boy it would get 5 aditional skill points
skills would have certain amount of lvls & also a predeterminated cost
there would be 4 type of skills
-Heat
-Energy
-Physical
-Utility
each pilot can have 10 skills but each skill can only be used once per battle (except utility skills), if u wanna make same type mechs u can buy same skills again x the same skill points & be an specific type dmg player
skills are permanent but they activate on different situations
if u think u “learned” the wrong skill u can switch it by the skill points it cost x the pretty price of:
50 tokens if its a lvl 1
100 tokens if its a lvl 2
150 tokens if its a lvl 3
& then go & learn another
they have to be growth in order 1-2-3 (u cant buy lvl 3 without lvl 2 or lvl 2 without lvl 1) & all the skills would work at same time if requirements are fullfilled

+Heat skill
a passive skill with 3 levels that autoactivate on battle

-First lvl would add a 15% more heat dmg to every heat weapon (including the drone) when players mech its at 50% hp or less
cost 3 skill points

-Next lvl would increase heat cap on 25% on every battle
cost 5 skill points

-Final lvl would add 10 explosive resistance drain to every explosive weapon (including drone) when players mech its at 40% hp or less
cost 7 skill points

+Energy Skill
see heat skill description

-First lvl would add 15% electric dmg (not drain) to every energy weapon (including the drone) when players mech its at 50% hp or less
cost 3 skill points

-Next lvl would increase energy regen by 25% on every battle
cost 5 skill points

Final lvl would add 27 energy drain to every energy weapon (including the drone) when players mech its at 50% hp or less
cost 7 skill points

+Physical skill
see energy skill description

-First lvl increase physical weapons dmg on 10% since the beginning of battle
cost 3 skill points

-Next lvl add 10% hp to a players mech & add 5 physical resistance drain to every physical weapon since the beginning of battle (including the drone)
cost 5 skill points

-Final lvl make every physical weapon 0 cost when players mech its at 30% hp or less
cost 7 skill points

+Utility skill
Those are different, theyre made to help in battle or out of there & u can also buy em in the order u want but any of them is first lvl type, so its more expensive to “forget” them

-Next lvl Double gold reward, grants double gold only rewards from every battle
cost 5 skill points

-Final lvl Stock resistance, add 14 resistance of each torso type to player torsos when theyre on battle:
14 explosive x nightmare, windigo, brutality & zarkares
14 electric x grim reaper, sith, & naga
14 physical x interceptor, avenger & archimond
cost 7 skill points

-Next lvl Xp to heaven, grants double xp only rewards from every battle
cost 5 skill points

-Final lvl Forge Ace, reduce upgrade cost on 10% x all items (not evolve cost)
cost 7 skill points

-Final lvl Charismatic, half gold cost x all silver boxes
cost 7 skill points


#2

You are on the forum of wrong game mate :slight_smile:


#3

i know xD
but i just want to update my old ideas from the old SM
& see how community reacts now


#4

You used mythable torsos in Stolck Resistance, but what about Reedemer, or Banshee, etc ? ^^


#5

since those r pilot skill it doesnt matter if ur mech isnt mythical
i put there mythical examples because theres already a reference post x mythicals but any x non mythicals list thats all
btw redeemer isnt now other thing?


#6

I still have my maxed legendary Reedemer (epic to legend), but there is a “new” torso (rare to epic) with the same sprite at epic tier as Reedemer, and is called “Metal booster” ^^


#7

this mean they didnt upgrade redeemer just maded another epic max crap torso?
im disapointed, electron defense was my 2nd favorite torso & redeeemer looks even better & its pretty good, too bad it only goes up to legendary…


#8

But maybe we’ll get a “premium” Metal booster…who knows, MB is special by itself regarding stats ^^


#9

but it would be like archimond
nothing special
im still wondering why archimond is leg-myth only i guess its like orb cannons devs were just lazy & made em leg base to not made an epic sprite of those


#10

Metal Booster have lower expl and elec res, but high HP…


#11

same as archimond it have 1051 hp maxed on mythical & common resistance
the problem is the max 193 heat & energy cap xD
yeah its the same
i like that but on performance its not the best if u want to live on rank1-3


#12

Really ? Is premium Metal booster out ?


#13

it have been since the start of SM "reloaded"
its the same design of the Yoshimo x
so no, its not the “premium” version of metal booster, metal booster its just another crap epic max item to make good items drop even harder


#14

Nah, I checked, Archimond have same resists as others myths phys torsos, and doesn’t have much HP…

Not pretty like Metal booster XD