my idea is to have a world that has no stop or tick limit. you can place at any time, and around tick 500, 10 relics are released evenly spread over the map. when an alliance holds all 10 relics for 100 ticks, the alliance that wins gets compensated and deleted from the world. 2nd place alliance gets a choice to get 2nd place tokens and also get deleted or to stay and forfeit reward if they want to try to get rank 1 next session. after the win, 500 ticks later 10 relics drop again, rinse and repeat. players that win/get 2nd are not allowed to place on the world for 1000 ticks after being removed from it. including alt accounts. placing from another account is not allowed and is bannable. might include a timer on the world that tells you how soon you can plant again.
there is no point in several alliances holding the relics together since there is no tick limit. and if some alliance is dragging out an era a vote can be held to have them be forcibly removed from the world and forcibly compensated for the “win”
- yes, we need a nonstop world
- no, we do not need this.