Ok just a 2 cent opinion here.
The drones are light weight, specialy Greedy, so let’s not just say give us an energy free drone,like void,cause that would be unbalanced.
I would sugest proportion be added to the equation
So Void, (29) 143-187 PysDmg -5 PysRes (16/16 Cost)
and CLASH (45) 103-135 ExDmg 36 HeatDmg -5 ExRes (0/31 Cost)
diference between them, 40-52 dmg, for void, 36 heat dmg for Clash, res drain same, sum of combine costs, 1 , not very relevant, 14kg diference for Void.
So now let’s ad this to make it a bit fair
Take heat cost of the energyless Void, and transfer it to heat, since you transfor a dual ressorce into a singular one, that provides crucial advantage , i say increase the cost of a singular resorce by 50%, of the merged resorse.
So the cost should be 16*1.50+16 =40 heat, should be fair.
So now for the dmg, well in this case make it substantialy reduced, since it should be paired to Clash, new dmg 103-135, sounds about right.
The kg diference, well that is a bit of pickle, it is dead spot 14 kg, that meens, almost a cooling booster, so increasing it’s weight becomes mandatory, to 45, but that wouldnt be quite fair, since well, now you can run a full free nergy phis mech, that sinergies well with all it’s wepons, so an aditional 3 kg should be enough, to the new weight of 48kg.
But here is the catch, and i know alot of you have seen this one from a mile away.
If Void becomes this, then Void becomes a dedicated drone to counter Energy, and nobody would use it against a heater,or a phis, they would just use the other drones that are better vs heat,phis and that costs energy.
So what we actualy do with this, is thrust a big one in the backs of Energies, while impacting very little the other types.
This will create a rupture, a big one, between the balance of the game, throwing energy mechs to the bottom of the food ladder.
For we all know that Energies primarly counter phis builds, by defanging(draining them), and then matching dmg+drain dmg to phis brut dmg, so if we add this 100-135 dmg/ turn in the phis builds, then they simply outdmg Energy.
Also keep in mind phis builds usualy have 400-900 more hp then Energy builds, and that their utility items pack quite a punch, 200 dmg, so now their combos become, 200+400+100 = 700+, atleast 2 times, hook and charge, plus the posible initial dmg of 2 spartans/NF/ NE NF, of about 700-800 dmg, gives them an overall dmg capability of 2100-2300+ in 3 turns.
So this ideea is bad from my point of view, and i know that will get me some hate, but we need to be fair and try to actualy cotribute to the balance of the game.