News concerning Super Mechs!

Hi Pilots and Commanders,

As some of you have astutely noticed today, some change is afoot.

Gato Games was founded in late 2018 as a means to give a future to Battle Dawn in the shape of the currently in-development Battle Dawn 2 while Tacticsoft can focus on Super Mechs. The situation however has changed since, we’ve been steadily scaling our company but wish to grow more in preparation for Battle Dawn 2 and find a lot of overhead in places like Marketing and even development inhibit that growth.

Meanwhile over at Tacticsoft focus has shifted away from Super Mechs onto newer projects, many of their team having moved on to new and exciting challenges and they’d prefer to focus on that.

As such we’ve come to an acquisition agreement with Tacticsoft, purchasing Super Mechs and giving it a new home under Gato Games, with the transaction being finalized earlier this week we are currently in progress of making it a reality.

We hope we can give Super Mechs the treatment it deserves, while utilizing our newfound scale to improve the quality of all four of our games: BattleDawn 1, BattleDawn 2, Earth Arena and SuperMechs.

We’ll open up some job openings soon so please stay tuned if you love any or all of our games. We’ll be spending the next weeks identifying the opportunities and problems facing Super Mechs and working it into our plans.


Q: How will this affect Battle Dawn (2)?
A: Not much for now. Battle Dawn 2 is paid for from Battle Dawn 1’s income combined with an initial investment, SuperMechs was bought with a new one. In a few weeks to months we expect to be able to improve on both BD2 and 1 though, as the scale makes it much easier for us to market and develop the games.

Q: How will this affect Super Mechs?
A: Hard to say! Most of us are former Super Mechs players and/or team members, a few of us since as far back as the original closed alpha so we do have some idea of where we’d like to see the game. But we need time to assess the situation and figure out what to do next. We’re in the early stages of a few steps, though!

We’ll do our best to make it as good as we can. :slight_smile:

Q: Will either game cannibalize the others?
A: No. While we do fund sequels and spinoffs from our games, we strictly try to leave every game to stand on its own and intend to allocate time based on the activity and spending of the players for that game. Some rare exceptions may be made occasionally (e.g. one game could do with a fancy new graphic and can’t afford it, we believe it’ll pay for itself and another game has sufficient budget for it to be a drop in the water) but we believe allocating time and resources based on success is both good business (prevent sinking hundreds of hours of work into games people don’t enjoy) and the most fair for our players.

We saw first hand what the opposite does. :slight_smile:

Q: What is Gato Games like?
A: Players, mostly. We prefer to hire players, we were founded by players, we do muck up sometimes (like anyone does) but we try to fix it and we try to be fairly open. Usually when we keep a secret, it’s because we’re afraid of disappointing someone should things change. :slight_smile:

Q: Will the forums unify?
A: Probably not. It tends to drown out less popular games to do so on Discourse and we quite like Discourse. If our players prefer other forum software like InvisionPower or XenForo, we are open to that and will seriously consider unifying them there if we can properly separate out our games.

Q: Discord…?
A: If the players want it, we’ll give Super Mechs an official Discord like Battle Dawn has, with the warning that we can’t guarantee people will behave there. Discord is hard to moderate!

Q: How can I help?
A: We will be re-founding the Super Mechs Maintenance Team as to give us direct feedback on the game, test it and balance it. Please look forward to it. We’ll also put up job openings on once we’re ready. We’re still transferring Super Mechs and our current timeline for finishing that is November, 1.


freak yeah let’s read this text wall


Yeah, great news! :D.




Thanks for informing us about this Alexander.

I’m really keen to see what things will change and what things (hopefully) will get better <3


I hope super mechs gets better




Good luck developers.
We know you’re doing your best.


As a player for a while, I’ve wanted to see a change like this and I’m so excited for Gato Games to take over! I wanted to thank the Supermechs devs, especially @Sarah247 for all of their hard work over the years and wish them the best moving on. Thank you for keeping this amazing game alive for as long as you did. Best of luck to Gato Games in their transition!!


What we’ve been waiting for! you love to see it.

Will be filling out your job apps as soon as they’re posted :+1:


So am I <3

Please do post suggestions, folks :slight_smile:

Right now we don’t even know if you guys want to keep the current forum posts or what, a fresh start may be welcome I imagine… :stuck_out_tongue: Item balance suggestions and such are also welcome, but it’ll take a while before we’re done transferring and ready to move onto other things so I ask for a bit of patience :stuck_out_tongue:


Happy you got this opportunity Alexander! You are well respected within this community by the players that know about you. Just keep the same energy you have with BattleDawn here


So the cat is out of the box, and what a nice cat, good old Alexander.

Feel free to ask anything that may help, there are still sufficiently involved and/or old players around to provide relevant hints.

Best of luck, LG.


This may just be what’s required to bring Supermechs back on track

I have high hopes from this


These are some really good news! I have no doubt that Gato Games will do good with Super Mechs!
One question… Does whole company sometimes work on BD, sometimes BD2 and so on. Will every game have separate team?


I’m just going to say it, and this will be a very unpopular opinion. This game needs another Reload. New start with a new team. The balancing issues are going to be a mountain to overcome, and a Reload will be a simple solution. I know this seems so unlikely, I just want this to be taken into consideration. The game needs to be tested by players, not greediness. Thanks~


Thats hard to belive this option, but I think you are right.

These news make me happy. Finally,my childhood game will be treated like an actual game…

Thank you allot for informing us!


I see where you’re doming from, but as a new owner of a game, I wouldn’t want to make people quit by taking away thousands of dollars worth of work that they’ve put into the game

1 Like

We’re not big enough for seperate teams really. Current intent is to allocate people time-based (e.g. someone works a day on BD, then a day on SM, then a day on BD2… Or a month on an update for X, then a month on an update for Y…) an also utilize external parties when and if needed. We work with partners for Battle Dawn 2 and we think it looks really gorgeous and we like a lot how it’s coming along, so we’re open to whatever makes sense.

As for Reloaded… it was wildly unpopular so I am not fond of repeating something like that. If we MUST do something that drastic, i’d rather do it in steps.

Trying to fix balance in one go is impossible anyhow, Balance is complex, any change has a hundred butterfly effects. A totally new balance will need totally new iterating for months as well. We’ll figure out the size and scope of any balance issues based on statistics, player feedback and hopefully our new maintenance crew.