So Super Mechs got a big and controversial update. Bottom line, it’s here to stay, but there are some legacy issues that are not working well with the new update, and it would be good to address them. In this thread, I’ll focus on the problems of multiplayer under the new update but still using old rules, and propose a solution to fix these issues.
Players instantly quitting matches is rampant. This stems from the huge imbalance in power level of the new items, where epic Mechs are meaningless when fighting against legendary Mechs, and legendary Mechs are equally pointless when facing fully upgraded mythic Mechs.
Epic mechs at a glance typically have 1000 or less HP, weapons that deal 200 or less damage.
Legendary mechs at a glance typically have 1000 to 1500 HP, weapons that deal 200 to 300 damage.
Mythic mechs at a glance typically have 2000+ HP, weapons that deal 300+ damage.
And of course the amount of energy, regen, heat, and cooling scales at the same pace across Epic, Legendary, and Mythic levels.
Reward system is underwhelming. Weekly clan winners currently receive an epic item, which is pretty insulting given the amount of new mythicals wielded by this top 0.1% of players.
Items that have no potential to upgrade to mythic level, let alone legendary level, are absolute worthless trash with no possible use and only serve to clog up a dangerous bottlenecked limited inventory space system.
New players and free-to-play players, the lifeblood and majority population of any game, are completely being shit on by the new system. If you aren’t paying huge amount of tokens to buy legendaries, and spending more tokens to buy gold so you can upgrade those items to their maximum potential, you’re going to die. Horribly and swiftly and pretty much every single time.
Solution to all these problems:
Implement a systems of leagues to multiplayer.
What is a league? Think of this as lightweight, mediumweight, and heavyweight like in boxing. Although in SuperMechs, this is not weight based, every league still uses 1000 weight Mechs.
When you build a Mech, when it is finished building it is assigned to a league automatically. If all of your tiems torso, legs, weapons, and even including utility items such as coolant mods and drones, are all of EPIC (purple dot) quality, you are assigned to the Epic League. In the Epic league, you will only ever queue up against Mechs who are also qualify for the Epic League.
For example in this picture, my old Mythical Mech was assigned to Mythic because even old Mythics are still Mythic, sorry old Mech you’re out of luck. The middle Mech is also assigned to Mythic because it uses a Mythic quality torso and 1 Mythic weapon, even if the rest of the Mech is only Legendary/Epic level. The final mech doesn’t use any items higher than Epic quality, so it is assigned to play in the Epic League.
Same rules goes for Legendary (yellow dot), and Mythic (orange dot).
As soon as you have even ONE item that is of quality higher than the league level, you are catapulted into the next league. You can have all fully upgraded epics, but if you think you can cheat the system by having a fully mythic upgraded torso, no you are put into the Mythic League because you are using a Mythic torso.
For mixed Mechs which is typically what everyone is right now, a possible solution: Add another league called ‘mixed league’ which is the disaster area of an arena mode we currently have, meaning any Mechs fight any Mechs.
What does this fix:
It fixes the massive imbalance in power levels that are a result of the new way the game works, and should almost entirely eliminate the problem of players when they take one look at their opponent’s HP, weapons, and stats so they instantly quit.
To fix the problem of lackluster rewards, every league has its own set of rewards. Epic League Clan winners get an appropriate Epic item + Epic power units. Legendary League Clan winners get an appropriate legendary item + legendary power units. Mythic League Clan winners get an appropriate Mythic item + mythic power units.
Not only are the rewards appropriate for each league, but the total amount of rewards granted per week is tripled. Paying winners of 3 leagues instead of just the one current set of players. Because mythic level players are the most dedicated players (most time and money spent on the game) you may want to consider additional prestigious rewards for players who play, and win, at this highest league level. Perhaps also give out 10/50/100 tokens to Epic/Legendary/Mythic league players. Or something, you get the idea.
Now even those items that don’t have the potential to reach Mythic level have a use. They are required entry play in the Epic league. No legendaries or mythics allowed here, and I believe every single item in the game has at least the potential to become Epic. I might be wrong on this, citation needed.
New players have a safety net to ensure they only fight other new players using similar items to themselves.
As an added bonus, even you, Tacticsoft, is a winner in this situation, because now players who want to play the game to its maximum potential need to buy even more in order to do so. Not only do they need multiple Mythic mechs (the energy build, the heat build, the physical build) but they will also need to build up and maintain Epic quality mechs of all kinds, and also Legendary quality Mechs of all kinds as well. Those 6 Mechs slots should probably be increased to 9, to give enough room for 3 Mechs per League, should a player want to play in every possible league.
The only possible downside I can think of is that this could potentially split the community. But I don’t think that is a problem, because as long as the rewards for each league are worth it, what you will have is all your players try and play in every league anyways. And if someone is hardcore enough that they control the top position in one, two, or even all three leagues? Well fine more power to them, they can have their triple weekly rewards, but I guarantee they opened their wallet up even more to pay for the ability to have enough items and upgrades to win a top position in every single league. Probably spent some money to increase their inventory size too, in order to support 9 fully equipped Mechs.
As a final note, this is actually very similar to your new single player campaign structure. The game has normal, hard, and insane difficulty levels. The difference between these levels is the quality of items your opponents is equipped with. Is it not logical to treat multiplayer in a similar fashion? If you want to beat the insane campaign missions, you better be legendary/mythical. But you can play ‘normal’ mode just fine without needing fully upgraded new mythicals. At the same time, no one with fully upgraded mythicals is wasting time on normal campaign difficulty.