SMR Beta was great, amirite? (I didn't sign up, so idk)
But then, something went wrong. (of course)
This is my guess on what happened.
1. The beta didn't show the negative side (aka module level locks, imbalances, etc.)
2. The developers decided to throw in a freaking change of plans right before it went live
#1 pretty much explains itself (I don't know if this is true, since I wasn't a beta tester)
Following #2: Therefore, a lot of bugs popped up. Once they realized they screwed up, they rushed to make changes. The sudden rush may have resulted in recklessness, creating more bugs. Add the fact that SM suddenly topped Clash Royale on the Google Play/Android or whatever, added to the chaos.
And so it's all gone downhill from there.
Just my theory, pls don't hate. Have a cookie instead