~~~~~Maxed Mythicals Listing~~~~~


#1006

@Transcendant
Another information:
Swoop is 22 kg weight


#1007

Also another one:
Paws are 191 kg.

Jesus…i am a heat lover.

And i love it.


#1008

119, not 191. lol

Sorrow is now 66kgs, Chaos Bringer is now 49kgs, and terror blade is now 52kgs.

@Andernut These are the new weights for these items. I’ll try and find Magmas and any other I missed.

Btw to anyone that reads comments/main post. DO NOT EDIT his topic. He wishes to do it himself to make sure everything is accurate and correct.

@CloudedSunrise I know you’ve got a few magmas, mind listing their new weight? (ty ahead of time) c:


#1009

@Andernut
I have updated it.
I don’t know the rest of other heat items.
But i am sure i have done it.

Again updated it.
Thanks @Transcendant for more information about those other heat items

By the way…flaminator is 47 weight.


#1010

Iron Frenzy is 52 kg i think.

O crap i have accsedently edited the topic.
Sorry.


#1011

First, as the OP says – DO NOT edit my post, please. I prefer to log in the changes, the only reason this is a wiki is because I had to have a moderator change it to a wiki after editing permissions auto-locks on regular posts.

In addition to this just being my preference, by people posting in the thread the changes it allows people to see what was changed quite publicly, and why. Also it’s fewer 1-off edits, and much easier to catch errors in edits and harder for errors to go unnoticed.

Full list of edits/changes:

Legs
Dev Paws - 121->119
Scorching Feet – 122->120

Special Items
Flame Hook - 17->16

Drones
Swoop – 24->22
Clash – 45->43
Nemo – 45->43
Murmur – 45->43

Top Weapons
Supreme Cannon – 70->66

Vandal Rage – 41 Unchanged

Savagery - 55->51

Desolation – 69->66
Iron Frenzy – 56->52
Desert Snake - 67->63
Scope - 23->21

Side Weapons
TerrorBlade – 55->52
Heronmark – 46->43
Chaos Bringer – 53->49
Crimson Rapture – 58->52
Reckoning – 89->86

Magma Blast – 57->55

Sorrow – 71->66
Abomination – 70->66
Heat Bomb – 37->50

Corrupt Light – 55->51
Dawnblaze – 56->52
Flaminator – 51-> 47


Mythical items png with maxed stats
#1012

Credit to me and @Transcendant please?

Thank you.
(Don’t have to.)


#1013

Mate, chill with the tags. I don’t need credit, was just helping Ander catch up incase he hadn’t seen them all yet.

(regardless good job!).


#1014

Sorry.
I have to be fast sometimes.
(I can’t stop it)
And yeah same.

Oh why thank you, you too!


#1015

Sorry, I wasn’t watching the posting unfold here, I just saw that edit notices kept popping up as I was editing, but I had copied the post to another window and ran it side by side with the game for the changes and ran through all my items to do it methodically and asked in Kong Chat for what I was missing.

Some of the missing items they pulled from your posts (specifically Terrorblade, Heronmark and Nemo - thanks!) I also would have missed the hook and the leg weights changing and I saw those after reading through your posts to see if anything conflicted with mine.

I still need to update the EMP for maxed stats now that I think on it :slight_smile:


#1016

Sorry for edeting.
It was me.
I wanted to help over there tho.

Keep it up lad!


#1017

Always appreciate the help and people posting here.

Weights are a little simpler since I have most of the items, just can’t get more of what I want for a second energy mech - and resigned to never seeing a mythical hp plate or a Mighty Protector :slight_smile:

When they change max stats it’s a lot more complicated.


#1018

It says on the news!
The weight is just changed for all heat items.

By the way…the claw has been changed,i belive they changed the damage.
@Andernut


#1019

No more Knock Back, max damage on stomp is 79-111 now. Same weight, same HP, same BS. c:


#1020

It’s sad that they didn’t changed the hp for the claw.


#1021

I wonder how much testing they did for this and how many mechs the devs tried out with EMP weighing 70!


#1022
The Perfect Awnser

0

Probably lol


#1023

Literally NONE. Since it seems they don’t play the game enough to understand how much of an impact their changes have on peoples builds.

I would’ve been happy with it at 50-55kgs. 70 is just overkill and hurts free to play energies/well built energy mains.

The same goes for the claw, they’re just changing shit up willy nilly without any real testing done to insure it’s balanced.


#1024

I would say 60 for an example.
Enerygy mechs are still strong sometimes.


#1025

A few heat mechs in my chatroom have 20 more kgs to play with, as an energy player with 1 EMP I found myself dramatically over-weight.