I don’t really suggest killing him…
I’ll wait until the fighting starts and attack him from behind also attempting to block of his exit of he tries to run.
Ahh, so you’re going to kill Dr. Hyde?
I now receive my gold from Ray and Terry, and then catch just a small part of LowKee’s plan. I then join in and go outside, trying to block Hyde.
(i can may block some damage off, because i am literally stacked)
(also i have a shield on my back so just turn away from him lmao)
lol, well, one of you are gonna have to start things up lmao.
Name: LowKee (Outside)
Lvl: 11 (EXP 80)
(Modified Large Flame Axe: D10 + 3 dmg, 17+ roll burn, +2 reach, 2 handed, 2 inventory)
(Champion’s Armor: -2 body dmg, 17+ roll blocks additional 3 dmg, -3 DEX, 0 inventory)
DEX: 20 (-3)
Inventory: 2 small medicine, 1 bandage, 1 medicinal drug, 3 Enhanced Steroids
Use your ninja cloak and try disarm or something.
No don’t, he’s the only person that can revive Revres, DON’T KILL HYDE!!!
Why do we need Revres?
…Because I want to have at lease some of the people alive when we leave.
We could beat Hyde up and make a deal, we let him live if he revives everybody.
That sounds like a plan, but make sure that he doesn’t terrorize, like @Padaruyos or anybody else not involved in this. I’m out, unless something really bad happens.
If you’re not gonna join in, wanna lend your weapons to someone that is, just for the fight.
I’ll think about it… I’m kind of afraid that the flamethrower may get damaged in the fight.
Who want’s the crossbow?
We should just t pose to assert d o m i n a n c e
You pose while standing on the bridge... Hyde stares at you thinking (wtf) to himself.
I buy the last 2 unknown medicines and the DEX Syringe.
You still have 100 gold left. Could upgrade weapon, or buy more syringe. Also, did you want to use DEX syringe now (i assume so since you aren't blocked by stat max for DEX currently).
Lvl: 9 (EXP 0)
Equipped item: (Frying Pan - +2 dmg 16+ hit roll = knock enemy unconscious, 1 inventory)
(Leather Armor: 14+ rolls -1 body dmg, 0 inventory)
(Crossbow: D4 dmg roll, +10 reach, 1 inventory [DEX roll to hit target])
Inventory: Diary, Wooden Stake, Small Axe, Fire Bomb, 2 Unknown Medicine, DEX Syringe,102 gold
Unknown Medicine x0outof5: +10hp (up to max) - 15 gold [SOLD]
Morphine x10: +10hp for 2 turns (temp over max) [when worn off, hp will go to 1 if below] - 40 gold
Enhanced Steroids x0outof5: +5 CON, STR, & DEX for 3 turns - 30 gold [SOLD]
CON Syringe x3: Perm +3 to CON (cannot over max)- 50 gold
STR Syringe x3: Perm +3 to STR (cannot over max) - 50 gold
DEX Syringe x2outof3: Perm +3 to DEX (cannot over max) - 50 gold
Repellent x3outof5: Undead will avoid you for 3 turns - 20 gold
Electric Baton: D4 dmg 12+ stun opponent 1 turn, 1 inventory - 50 gold [SOLD]
Flamethrower: D4 dmg 15+ (per target) burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +3 reach (AOE), 1 inventory - 100 gold [SOLD]
Modified Staff: D6 +2 dmg, +3 reach, 2 inventory - 60 gold
Fire Bomb x2outof2: D10 +3 dmg, +5 reach AOE, 1 inventory - 80 gold [SOLD]
Modified Large Shield: D4 +2 dmg, full body shield, 15+ roll blocks frontal dmg, 2 inventory [15 STR required to use] - 150 gold
Modified Large Flame Sword: D8 + 4 dmg, 17+ burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +1 reach, 2 handed - 200 gold [SOLD]
Modified Large Flame Axe: D10 + 3 dmg, 17+ burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +2 reach, 2 handed - 220 gold [SOLD]
Just… Lolz lotsa lolz
SOMEONE swing at him