I then picked up 2 stuffs, and went upstairs.
I went to Hyde, and tries to see what I can buy and possibly sell.
(@Malicewolf the flamethrower looks interesting)
Below is all that is still available. Hyde will buy anything off of you that you wish to sell. So will Ray and Terry, whom think you're their captain. And yes, the Flamethrower does indeed look interesting!
Unknown Medicine x3: +10hp (up to max) - 15 gold
Morphine x10: +10hp for 2 turns (temp over max) [when worn off, hp will go to 1 if below] - 40 gold
Enhanced Steroids x2: +5 CON, STR, & DEX for 3 turns - 30 gold
CON Syringe x3: Perm +3 to CON (cannot over max)- 50 gold
STR Syringe x3: Perm +3 to STR (cannot over max) - 50 gold
DEX Syringe x3: Perm +3 to DEX (cannot over max) - 50 gold
Repellent x5: Undead will avoid you for 3 turns - 20 gold
Flamethrower: D4 dmg 15+ (per target) burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +3 reach (AOE), 1 inventory - 100 gold [SOLD]
Modified Staff: D6 +2 dmg, +3 reach, 2 inventory - 60 gold
Fire Bomb x2: D10 +3 dmg, +5 reach AOE, 1 inventory - 80 gold [SOLD]
Modified Large Shield: D4 +2 dmg, full body shield, 15+ roll blocks frontal dmg, 2 inventory [15 STR required to use] - 150 gold
Modified Large Flame Sword: D8 + 4 dmg, 17+ burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +1 reach, 2 handed - 200 gold
Modified Large Flame Axe: D10 + 3 dmg, 17+ burns target for 1 dmg per turn. Enemy rolls D2 to put flame out, +2 reach, 2 handed - 220 gold [SOLD]