In the recent days, I’ve surfaced several features that are only available to certain players due to account creation time or similar.
I ask you developers, how is this a great design decision? “Polarizing your community” and segmenting the perceived “benefits” that veteran or newbie players get is in my experience a sure way to piss off the very people that are your livelihood.
Many AAA game developers have done this very mistake look at early days Destiny 2, while this is true that some devs have made it work (blizzard with WoW)
The model seems highly ineffective and hostile to the community of players and your fan base, for SuperMechs. I’ve notice that this community is very passionate, but in the 3 or so months I’ve been playing; I have come to the conclusion that they are rapidly approaching the breaking point.
As the community dissatisfaction reaches critical mass. I ask you devs. How is it a great decision to not be public about certain things (namely the new base building feature).