God Mode isn’t that feartul, actually. It has 350-420 more hit points than any other myphical torso, but that is negated by God Mode taking extra damage because of -24 resist. 15 attacks (any attacks, including most miserable drones) will deal 360 extra damage, 18 will deal 432. This basically means that God Mode is countered by anything that allows you to either stall (via preventing enemy from attacking, negating enemy attacks or just having high effective HP) or attack extra times withim short time (example: if weapon fires 2 times for 36 damage, it will deal 72 damage to normal mech or 120 to God Mode. Nice for countering it, thus)
I am not saying every enemy must be fought like a robot, but can look any way.
I am saying exactly opposite: withim “SuperMechs”, we can fight enemy in any way and enemy might fight us in any way - but everything encountered must fit hi-tech, Battlemech theme. No outright magical weapons (I like magic, but it shouldn’t be in this universe), no other living opponents (be it kaiju or zergs), no walking dead, no non-sense like teleporting pile of gold above the enemy so the enemy is killed from weight of money. Adding any of this will put kill Mech theme into a grave - decimating the fun one can get from this game.
basically any new content added to the game will be “more items in the game, more weapons, more mythicals, and also more income to Tacticsoft.”
if I wanna be entertained by kaiju, I will go and google “kaiju”. If I wanna be entertained by kaiju fighting mechs, I will search for Pacific Rim fanfiction.
One does not buy new PC to find out it is actually a box with a wine inside - wine might entertain you as good as PC but it is clearly not what you wanted to buy. After all, if you need wine, you go and get wine.
I want to be sure that, whenever I launch the game “SuperMechs”, I can always find a game about mechs - not “mechs fight random things, with said things taking more space in both game files and devs’ hearts than mechs themselves”