Ok,this idea might be the worst thing ever, so let me know if it sucks (productively) or let me know how to improve it (cause it wont be perfect)
Now, I and many other people have been having a lot of trouble with energy mechs. Their energy damage amounts are much higher than heat, and can easily destroy other mechs all the time. I find myself in the situation that many others find themselves in, in which even when you have very high energy cap for your level you can do nothing but sit and stare as a legendary weapon drains your energy in 2 turns. Often, this is due to the fact of unbalance in weapon types.
For example, their are two side beam weapons, one heat , and one energy, The heat version is called a corrupt light, and at max legendary it does 66 heat damage. The energy version, called the malice beam, does 86 energy damage at the same level. This divide greatly adds up. However, it is understandable, because it is harder to energy break somebody than overheat them in the sense that energy always regenerates, while heat does not go down unless you shutdown manually. Unfortunatly, energy mechs still destroy everybody.
So instead, of nerfing energy mechs, I thought of another solution
How about, when you shutdown, you also gain back some energy, to create a more strategic solution to the energy mech problem?
For example, if you shutdown, along with the energy regen you have every turn, you would also gain back an additional percentage of your energy regen amount on the turn that you shut down.
Let me know what you think!
- Great Idea!
- Good concept, I have some numerical values to change, however.(tell me in comments)
- This idea sucks
- I dont understand what you are saying, help.(ask me in the comments)
@Mohadib @Sarah247 @Elcent