About a month ago the game introduced two hybrid weapons- a heat weapon that uses only energy and an energy weapon that uses only heat. I’d like to expand this concept to modules. Right now there are six things modules give
-Resistance (either universal or specific.)
Generally modules do one thing or two things in a single element (e.g. cooling and heat storage). So why not introduce a line of modules that do two different things across different elements. Such as HP and Cooling or Heat Storage and Regen? Certainly these modules shouldn’t be as good as the specialist modules, in the same way that an engine of a given level is not as good as a storage module or a mass booster of that level in the specific categories which the latter boosts.
I’m not saying we need to do every combination (there would be 36 if we do the specific resistances separately) but we could at least the most sensible ones. Plus it would be nice to have some mythable modules which give HP that aren’t plats- they would give significantly less HP than a plat, but would also give something else useful, and would give HP more than an epic 30/30 Iron Plates HP at 50/50 myth.