The idea of this, is for noobs and those who are reviving therir mech a lot in the campaign. Even in easy mode campaign, the last battle gets hard. Here is the Idea: You battle a boss level, and there are about eight different mechs to battle. You come too a wall where you only have 300 Hitpoints left after battling 3 (your mech originally has 750 hitpoints) and the next campaign mech that you are battling has 1500 Hit-points. You do 3 moves against that mech before you are eliminated. Those three moves left the hit-point bar of the campaign mech at 1230 hit-points. Usually if you revive your mech, the campaign mech has the Hit-point bar fully charge. Instead of the hit-point bar being fully charged after you are revived, have that bar left at where you were eliminated. So, you died when the campaign mech had 1230 hitpoints, keep that bar there when revived instead of fully charged at 1500.
- Yes, (to have no recharge on hit-point bar on campaign mech)
- No, (Leave the campaign mech as they are, being able to recharge)