Help needed with Explosive weapons!

Hello everyone!
That’s the thread where I plan to discuss and receiving some help about my explosive weapons; I plan to update it everytime I have a new request. Thank you for your help! :grin:

[Old topic] do you prefer Supreme Cannon or Desolation? Why? (Need to choose which one to upgrade).

> Desolation is my pick. If I’m drained I’m not usually risking an auto overheating.

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Well, the big question is how is your energy level doing? If you are able to field a high energy mech, supreme cannon is way better. But if you are into an energy independent one, Desolation is better… But with Desolation (range 4-8) you need 2 push weapons… Like heat shotgun and Abomination…That is really hard to position the enemy in the range of fire… Supreme Cannon is way more flexible (range 3-6).

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Heck, why not both?

In my mind, I’ll use both just as last shot weapons.
Since I’m on a heater, when my opponent is in a 3-6 range I prefer using Corrupt Light; Desolation has more utility here, since it can cover range 7-8 (it’s good if I don’t wanna move my mecha after a push for some reason) and it can be an useful one if I’m drained (which is kinda a problem atm, cuz at the beginning it’s difficoult to have high heat and energy cap and regenerattion).
The obvious drawbacks are bigger autoheating, a lil less exp res drain and less damage output if I’m not wrong (I haven’t found maxed Desolation stats in the myth thread).

Cuz of weight limit :sweat_smile:


i like desolation better, since the no energy thing, it can catch runners(the ones that teleport away from you after they drain u),
supreme cannon fits better if you have a really high energy heat build, since it can bring the enemy back in range for combo.
Don’t see the use of both of them.

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Supreme Cannon is the new Mayhem Battery, it knocks back, not pull. :slight_smile:

Also running isn’t too effective anymore, since grappling hooks and charges now don’t cost energy.

It is not the orb thingy? I thought it was the orb thingy… fire worm or something… yeah the mayhame rocket… dont see it’s use only with other push wepons… abomination, shotgun…

Well, if you are on a heat build you probably want a heat push over a physical one. Also, I don’t need a push, just a backup weapon. Seems Desolation is the right choice here.

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uhhhhh whats going on here??

yeah that’s how i see it also, as a back up wepon, in case you need to hit the target as it runs away.
A push heat mech is a good decent build. Another variation is the BBQheater build, 2 flames, and another close wepon shotgun/sword…but that is just energy dependant… and the way the heat wepons are now… they overheat u more then the oponent… you need alot of heat and alot of energy.
The most viable build i have seen so far, is Flushy’s build and Earthy’s build, they are energy independant, that work fairly well. The only downside of those, you need alot of “exclusive” wepons and a must on the myth plates and protector.

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If you have these, any build is good. And like I said before, you don´t even need to be a good player.

I miss the times when 3x3 was played and brain was used. I was very much a fan of the replays of Andernut, for ex, when the tactics were in the changes in battle. It was a treat to see these fights.

Desolation! it needs no energy and has the best range.

cooks/heats you more then the enemy…

It’s all about the r a n g e

4-8 is the worst range, not the best one. :slight_smile:

well if you pack 2 desolations, and 2 sorows… it’s all about the range…bout the range…bout the range…no trouble :doughnut:

Blasphemy! 20 characters