Hammers & Axes Poll


You failed to add that the claws can fire a 600-damage missile, or when the claw kicks can break -20 of resistance



You did not understand the point, if the axes and hammers can now attack rank 2 then it will implicitly move the claws.


< - 100 HP





#FeelMyMythPlate counter movement


Making Hammer/Axe have range 2 would be redundant as they would be the same as the swords then. giving them a better knockback would diversify and make for more strategy options.
:muscle: :brain: :eye:


Me gusta pensar
< Las hammer empujen más
< Las axe quiten resistencia y no usen energía en lugar de empujar o tener más rango


Nerf Seraph?
This blade is already a little useless as it is.If they nerf it,I’m definitely fusing mine.


to me this weapon is good as it is. A buff it’s a bit too much




Two thirds in favor of range over knockback?
I would bet that the majority of those voters if not all are Cancerous Gattlin’ users.


Well keep in mind, if hammers/axes got 3 knockback, it’d make it easier for weaver/valiant abusers.

Pretty sure Corinite explained this on kong a day or so ago.


i guess so but maybe 2 knock back for the ax because it wold not make sense


Good old TS… we vote for the range increase and they do the knockback stuff.

What this game turned into