Hammers & Axes Poll


#81

You failed to add that the claws can fire a 600-damage missile, or when the claw kicks can break -20 of resistance

:wink:


#82

You did not understand the point, if the axes and hammers can now attack rank 2 then it will implicitly move the claws.


#83

#NerfTheMythPlate!
.
< - 100 HP


#84

#RemoveTheMythPlate*

ftfy


#85

#FeelMyMythPlate counter movement


#86

Making Hammer/Axe have range 2 would be redundant as they would be the same as the swords then. giving them a better knockback would diversify and make for more strategy options.
:muscle: :brain: :eye:


#87

Me gusta pensar
.
< Las hammer empujen más
.
< Las axe quiten resistencia y no usen energía en lugar de empujar o tener más rango


#88

Nerf Seraph?
This blade is already a little useless as it is.If they nerf it,I’m definitely fusing mine.


#89

to me this weapon is good as it is. A buff it’s a bit too much


#90

Whattttttttttttttttttttttttttttt


#91

Two thirds in favor of range over knockback?
I would bet that the majority of those voters if not all are Cancerous Gattlin’ users.


#92

Well keep in mind, if hammers/axes got 3 knockback, it’d make it easier for weaver/valiant abusers.

Pretty sure Corinite explained this on kong a day or so ago.


#93

i guess so but maybe 2 knock back for the ax because it wold not make sense


#94

Good old TS… we vote for the range increase and they do the knockback stuff.


What this game turned into