Hammers & Axes Poll


#61

It’s a different poll with an AFTERTHOUGHT choice. They have obviously decided on range 2 use, but just want to know what we think of a 3 knockback instead …afterthought.


#62

Keping myself 2 meat tenederers ready in invetory. Would fit just right on a @Mr.E build :slight_smile: if range 2

@Sarah247 when can we expect this to be enabled?


#63

Range 2 would make them like swords :confused: Would much prefer they had a higher push back. Maybe even a melee weapon that pushed back the enemy as far as possible (till they hit the arena wall)


#64

There was a legacy sword like that, mass deflector, it had 5 knockback


#65

NO.
NO.
NO.
NO.
NO.
NO!

Body seems unclear. Is it a complete sentence?

This is just my opinion


#66

dang i would really want a mass deflector rn to ward off these claw mechs


#67

Buuut… Hammers and Axes are already used by many because they’re good, and swords are not used because they’re not good :confused:


#68

this is pretty cool hammers and axes have always been a little underpowered in reloaded, is anything going to be done to improve some of the useless swords like brightroar too?


#69

I asked in the beginning if they were going to. But I guess the devs aren’t telling Sarah much yet until they’ve decided on what to do.

I’d also assume that with these changes to hammers/axes they’ll take the feed back here for when they give more details on those. Since not everyone seems happy with just buffing them dmg/range wise.


#70

Nonsense


#71

Maybe 1 range and 3 knockback would make it worth.


#72

@Sarah247 check this topic … people did mention alot of things need ‘’ change’'


#73

Swords are useful for Power Rangers to kill monsters, not for SuperMechs battles.
Swords are made to cut skin and flesh, not metal.
Just remove swords & axes from this game and that’s all.
Or add monsters and rename SuperMechs: Pacific Rim.


#74

No se si has visto el sprite hizo maxoz, es un arma de empuje que cambia por completo el concepto de hammer, porque no probar algo diferente.
.
< El movimiento es similar al de un resorte, una vez lo comprimes y lo sueltas, vuelve a su posición original. Creo el juego necesita algo nuevo, un poco fuera de lo convencional.
MaX Hammer
You have not seen the sprite made by Max, it is a push weapon that completely changes the hammer concept, because not something different.
.
The movement is similar to that of a spring, once you compress it and release it, it returns to its original position. I think the game needs something new, a little out of the ordinary.
bbjm


#75

@Sarah247 if so, they should consider regulating the damage, because there will be an imbalance in the use of shotguns + axes-hammers.
that also will give mobility to the claws, increasing the gap of imbalance.


#76

Shhhhhhhh mate :slight_smile:


#77

This is a problem with the Claws, not the melee weapons.

#NerfTheClaw


#78

I see it the other way around …

  • Hammers and Axes become better / stronger

  • The Claw should also become better … +100 HP and -30 kg

:wink:


#79

Yes, Platinum Plating is also in dire need of a buff, -39 kg and +100 hp

Edit: Maximum Protector seems underpowered too, change the resistance to a 50% damage reduction that can’t be negated in any way


#80

You are pointing out very true problems of certain items.
If i may, i would add the weight issue. I have 3 spare protectors that i dont use because of their weight.
Should realisticly be around 15kg if not less.