General Thread - Build Help


#1847

Not very good… No offense…


#1848

I’ve been developing this concept for an Energy Drainer mech with Valiants (I don’t have any Valiants but it’s a thing I’m working towards). Can I please get some advice? (The build is meant to counter Energy and Phys)


#1849

maybe replace a valiant for a malice beam?

or ultrabright for psychological pressure


#1850

Range 2 big problem.


#1851

It has Terror Cry


#1852

Clearly you haven’t thought this through

also, It’s last words

What would you do once you use the last words in range 2?


#1853

What could I do to mitigate that? I really wanted to avoid using a Repulser for the loss in damage.


#1854

Now I understand why range 2 is a problem


#1855

Attach shum bunkas


#1856

But they’re single use?


#1857

How about this?


#1858

Boy oh Boi do I have the perfect build for you and it’s gonna beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee this amazingly powerful lil’ fella!

image


#1859

You copied 0_0


#1860

Holy crap I haven’t realized that yet.

I mean, it looks similar but his only uses 2 Heat Engines, then mostly Energy Storage Units for that huge cap.


#1861

Why heat engines if viking doesnt use so much heat?


#1862

Woah! Cool! I like it!


#1863

… What? What the hell is that sentence? :joy:

This is a Rounded using an Energy Torso, it must have at least 450+ Cap and 240+ Cooling lmao


#1864

Yours uses virtually the same Module loadout though. Nevertheless, I like it!
I will work towards that one.


#1865

@cyanine
What about this build? I want my Energy Mech to be an Anti-Energy and Anti-Phys so I thought this would be better?


#1866

You want it to be an anti energy/ phys… YET you make the perfect rounded build