General Thread - Build Help


#3171

But you must


#3172

Is this mech good?


#3173

Ya it’s okay.


#3174

I prefer MB over ultrabright but ok I guess…?
Range 1: Slam him and use hysteria
Range 2 - 3: last words + MB
Range 4 - 6: MB + hysteria
Range 7+: hook and slam / charge + last words / teleport + slam / drone + hysteria


#3175

why those legs?
is it for when you are drained?
then what are you doing with an energy out?
why that drone and ultrabright?
why the heat modules?


#3176

It’s a damage based energy Mech. Uses recoil stompers when drained. Heat modules to fend off heat. Windforge because of its weight and drain.


#3177

if it was damage based, it would do damage.
ultrabright is the only damage item on there.
if an energy mech gets drained its worthless. if you recoil stop them, the probably have malice so you are getting them in range for their weapons.
that cooling decent,but the cap is what will kill you.
faceshocker is a better damaging drone if you are doing damage. it can do over 300 damage when enemy is drained.


#3178


#3179

remove 2 heat mods (maybe 1 booster and 1 heat module), add a plate because this looks like a glass cannon. and we all know in the world of tripple magmas and phys spam glass cannons zucc.


#3180

Put some res on it, geez…


#3181

Get some sleep Snorlax


#3182

You shut up…


#3183

Wow, calm down Dudu…


#3185

Example of simple rounded energy damage mech f2p%20eng


#3186

I think I built a really bad heat mech.

This one is even worse



#3187

When you are low rank, you don’t need res that much.

You’ll need skills and weapon strength (people down here are kinda dumb, like some max a Tonto drone first before anything else)


#3188

First heat mech his kinda decent but weapon-ranges will NOT cooperate with eachother.


#3189

Why not those “sparkling” rollers?


#3190

Sparked Runners ?


#3191

yes
why not those?
why dynamic stompers
(I say that because I got sparkly rollers instead of needing to boost a random dynamic stomper)