General Thread - Build Help


#235

I would say that you will remove the nighfall for an annihilation, since that way you can fight a little more with the energy types… :slight_smile:


#236

Switch at least one heat module for a cooling booster… it’s lighter too


#237

Exact friend I forgot to say that xD


#238

I have started my Heat mech as my third mech (Energy first, Physical second…which I may soon post here) and so can anyone of the top mechanics give me tips and types of layouts and weapons I should use? I am currently using a Nemo drone.

My man @transcendant is currently banned whom is a big tip giver


#239

You need more hp. A heat mech with less than 1,600 hp is useless.


#240

So if I remove an energy engine for a hp plate?


#241

Yes. With 2 plates and a Zarkares torso, at max myth you can get over 1,900 hp.


#242

Yeah, just over… perfect. Thanks for your contribution.

Anything else?


#243

That’s all I got for now.


#244

Fanks man
I’m a little inexperienced in heat


#245

Okay guys which one heat mech or energy I all ready have a phy mech


#246

Energy all the way. What kind of question is that?


#247


anything I can do to improve this mech?don’t tell me upgrade the cooling mod because I use it for my GOAT mech lol
should I go back to lightning supporters?


#248

Upgrade your cooling mod


#249

maybe after the GOAT tournament lol


#250

Lol


#251

Since you have the claw you dont need hp plates. 4 energy engines and 4 heat engines will do the trick. As for weapons, I recommend ultra-bright instead of hungering beam, as once they are energy broken you can use the ultrabright for high damage.
And thats about it.


#252

Lucky boi.

Claw and all


#253

dont
use
legacy
modules


#254

calling to all phys mech masters out there

is this a good layout?


utilities are void+hook and charge