I’ve noticed a trend going on with many of the newer weapons… There’s been nothing but complaints around the use of said weapons but not once have I seen people talk about the way people are finding ways to get around the intended use of these weapons.
Yes, Dual Frantics are an issue but I doubt the issue is caused by the Frantics involved in said build as people are using said Frantics in pairs when the Frantics may have been intended to be used singularly when it comes to builds. However, I’m not saying that I don’t believe that the Frantic damage should be nerfed… I completely agree in lowering the maximum damage range of such a weapon… But I am trying to point out that the Frantics being RNG weapons is not the major fault here.
If you’re wondering why I say that the Frantics are not completely at fault in this situation, it’s mainly because that no matter where you look, every single weapon, drone, leg set, hook, charge, and teleport all share this sort of RNG idea but they use a scaled-down version of said idea but are still being exploited in order to achieve unfair advantages in combat regardless of how you look at it. As for why I believe that Frantics were meant to be “one per build”, you have to consider that these weapons are two use only and are only good in the aspect of dealing damage… Yet, we have players ruining this idea by equipping two Frantics onto “Frantic Dependent” builds that exploit the flaws of the weapons and using them as strengths.
Like I said, I believe that the Frantics should have lower max damage ranges and perhaps have greater heat generation/energy cost or higher weight but like many other weapons, they are being exploited by players to cheat the system and prey off of people who choose to play fairly. Either way, no matter which path the Frantics go down in the future, they will always be a double-edged sword wielded by individuals with ill-intentions… In other words, it is only a tool that only kills when in the hands of those willing to kill.