It is not by accident.
Some use push to get out of the range of a dual spartan/NF/Magmas shot(as an example) that would be devasteting, so they equip 2 push wepons to do that(sometimes even the disolve thing with 3 push). Basicly that is their whole strategy, to force the other use one action point to get back into range, and for Heat,the push wepons are the only ones that actualy deal dmg(so it is like their bred and butter).
But with this now, they will be slightly hindered into comboing that.
Oponent in range 3, you can combo abomination and supreme, to push him to 5(out of NF range), but if you do you land him on pratform, so what do you do?
This i like alot. That will really add strategy, like a push 2, pull 1, to get you oponent where you want, excelent.
This is phis strategy. Most other types dont pack a charge, since they dont need it, and it doesnt sinergy with their Type. If there were to be some 'electri/heat ’ charges, this myght actualy be very very nice and strategic.
Phis does, is their bred and butter. Others sometimes equip hook, because it has elemental type dmg.
We should really organise something like the Auto-testers thing, to see how it would look.
You know the old say, try try try, i think we could really learn more by actualy trying it on.