We are always looking to make the battles in Super Mechs more interesting and strategic. We discussed how we wanted to make the range and movement aspects of the game deeper, and we are still working on it.
A few months ago we asked you why you didn’t like floor buffs the way they were in the game.
After looking at their design and reading the comments in the discussion, we summed it up to these points:
They add luck to the game by randomly favoring certain archetypes over others (for example, more heat damage favors heat builds, etc)
They add inconsistency by being a negative effect to some mechs but positive effect to others (for example, “no resistance” was bad for mechs with resistance modules, but actually good for mechs with the old ‘God Mode’ torso as it had negative resistance)
In some cases they made matches much shorter and there wasn’t time to adapt or react
So, we are looking to bring them back, but with the following design principles:
Be as “archetype agnostic” as possible so they don’t serve as a buff or counter to one archetype only (examples : heat damage, energy regen)
Be 100% symmetric (same position and effect on both sides of the field). Only one type of floor buff will be active in a single match.
Be consistently positive or consistently negative (to avoid the situation where one player benefits from being on them and one player loses)
So, we are thinking of the following floor buffs for the first iteration of the feature:
A) +50 to all 3 resistance types
B) -50 to all 3 resistance types
C) Regenerate 100 HP at end of turn
If released, they will only be available from a specific rank (either 15 or 10), and will never spawn in corners or in the mech’s starting position.
Before releasing the feature, in about 2-3 weeks we will test it by enabling it only for friendly matches for a certain period of time, allowing us to collect feedback and tweak the numbers before proceeding.
We wanted to hear your thoughts before running this playtest. What do you think? Are there any other floor buffs you would like so see in the game?