TL;DR at the bottom of my post.
A lot of this will be a repeat from earlier posts, nonetheless:
I think the Factions event had a lot of positives. Especially in our alliance we had a lot of newbies and relatively un-connected players that just needed a chance to prove themselves and to be able to learn from more experienced players. Given that we also had a good amount of experienced players that were active in chat and trying to organise these players, it worked out really well in our alliance. I think LAN might have been a similar experience, as I was saying to you on Skype I think Rania and Iceman, if nothing else, are both social players that really did their best to help players in their teams.
This was obviously not the case for STRK and FIRE, I think morale dropped too much there despite really having plenty of players that could have done well. The way to solve that… I am not sure of. That’s the thing about a random allocation, you never know who is going to end up where and who is going to take responsibility given that it’s a melting pot of players that have never played together before.
Really though, at the risk of repeating myself, I loved the players we had in BAR. They were mostly players I had never played with before, but we had such great spirit. No matter how experienced or inexperienced someone was, if they wanted to be active and help there was always online that was willing to coordinate with them, help out with any questions, and just generally make sure people were having a good time. Our morale was great, even though it felt like we were fighting against the tide due to FIRE having some big boosters (hi PLO, hi Will) that made it hard for us due to the obvious lack of income and having to fight 50 squad armies while we all had 7, lol.
I think something could be improved in that sense, by at least having SOME metal mines so that people have some income. I realise the risk of insanely big armies is there, but it’s a small risk and a few extra resource OPs wouldn’t make such a huge difference. It would also help because then newbies could lose their armies and still rebuild with a big army faster. Another point is that early on AI colonies got released and only boosters could really go for them because people were not yet in a team and to be able to guard your colony early on you really really needed to boost. I think it would be better to have everyone put into a team right away, and to start releasing AI colonies at tick 50 or so rather than tick 1 in this case (though I am unsure about this part).
The obvious biggest problem with the Factions era as it was conceived of last time was leadership of the BAR alliance. This could have been avoided in several ways:
- Different leaders
- More insight by the rebellious scum that took over leadership, due to official leadership not replying on Skype for days on a 3 ticker, that above mentioned leadership would kick, in which case said rebellious scum might have voted one of their rebellious scum leader first before their rebellious attack.
Joking aside, I think that if this hadn’t happened then, at least for the people in BAR, this would have been a perfect era. We would have gotten to fight LAN for better or worse (I think BAR would have won) meaning our alliance consisting of a lot of relative newbies and non-boosters would have had a great war to practice with, and the era would have ended on a relative high note due to a nice big war where everyone could try and show themselves.
Of course due to what happened it didn’t end on a high note and instead of leading to these positive outcomes, the negative outcome led to a significant amount of (old, returning) players leaving and a lot of bad blood.
I still believe the Factions event is a great idea. A chance for newbies to show themselves and to learn, a way of promoting the mindset of fighting your friends rather than always teaming up with them (or kicking for them ) and a way to help people that aren’t getting into alliances but are nonetheless decent players to talk to people outside their normal network and get into future teams. So despite the obvious negative end to the last Factions event, I think that with some simple tweaks - :
- Leaders being unable to kick or large repercussions for leaders that do kick if this can’t be programmed in
- Players being placed into teams right away
- Slightly more resource OPs and slightly more spread out AI spawns so everyone has some income
- Rewards being based on alliance rank, not (only) individual rank
Continuing… With these tweaks the next Factions event would be a great success, similarly great to the first one in the first few hundred ticks. I also think having more positive leaders would contribute given that this seems to have had a negative effect on especially STRK, but I am not sure this can be avoided and I think it is not a sufficient downside to not host a Factions event even if that aspect can’t be improved.