Example of a great physical tanker mech made with the claws


#1

Notice that im not having my modules or any of the items maxed , but they gets really great stats every thing is updated fully , HP , energy/heat caps and regen/cooldown shall be significantly increased


The untility items used as claw cant move

This is only one example , remind you that there are still people with non energy consumption heat mechs with plat plates that ignore the energy part to bost themselves even greater , meaning that its a gigant hulking fortress of HP

This is “balanced” dont you think ?
MS_ALICE_Flyer_ReversedHalloween_Alice_MSA_Idle_ReversedMSA_(Marco)_MSA_winHalloween_Alice_MSA_IdleMS_ALICE_Flyer


#2

That looks like it will work but I can’t try it so then you are a turret then since the claw can’t move


#3

This is still not tanky enough. Run zarks + two plates + claws and then two heat\4 energy engines. With said weapons.

or if you’re rico run four energy storage units more energy and more tankiness against energies.

I just realized, this with plat plates, spartans, mercy, and max protector would be stupidly over powered…


#4

Oh to make it a tank you can do terror crys and other things tat go boom


#5

Its not tanky enough because i dont have everything maxed silly , just an example
Yoshino_MSA_idleJin_MSA_move_Reversed


#6

Ah touche touche, but I’m thinking with everything maxed out.

my mind works too fast

This and the one I listed would be overkill, and frankly I wouldn’t be surprised to not see them in the coming weeks!


#7

That will get overweight when the claw is mythed,its weight will increase from 942 to 1002


#8

Some manage ment cant be done to get rid of that 2 kg and get things done


#9

Actually…
I think an all-range electric sentry mech would be more effective.


#10

CANOPY from reign reforged already built 2 monster mechs with the claws.


#11

COUGH

Summary

Biology.xd


#12

İ saw one yesterday just after portal opening. He switched both his builds now? WHat are his feedbacks??


#13

20 winstreak


#14

wow.
it says it all. Working on one myself. Well see.


#15

The only blind spot with it is range 7-8. As L4K3 stated, an energy turret mech would be better IMO. I personally don’t think phys is the way to go with The Claw; if you were drained, you’d be dead in the water.


#16

If you are phys with claws , and fighting a phys.

They have no chanse to just come forward to you.

Unless they use something far-range.


#17

I’m pretty sure that’s exactly the first mech everyone would make after getting those legs.


#18

I was thinking a mech with Zark, Claw, Mighty Cannon, Spartan Carnage, Nightfall and Annihilation would be a good one. Other than weakness to drainers it would cover all ranges just fine and kill plenty fast.

Is too lazy to figure out modules and weight