290 is probably the best figure I could think of too. This would allow viability with 5 energy engines.
It’s no good for anyone when im packing 6 engines. My Windigo will get to 900/360 this Saturday when my arena shop energy cap hits 20%. Then I will work on energy regen.
Right now, as it stands, this mech will kill every dual energy line up in the game. No exceptions. My secondary mech mostly comes out to shoot just one or 2 weapons and game over.
My point is that it’s not good for them and no good for me. My line up is imbalanced now with a mech that must fight only energy, and has to be extremely OP against that type.
If the weapon is nerfed then I will de-escalate as well. Bringing balance to my mech will give energy more of a chance against me. I will take more risk in accommodating the anti-energy line up to fight other types as well. At that point dual energy line ups will have more success against me.
EMP must be nerfed.