I dont even think many energy players would be against a nerf of this. makes so many energy battles a case of who fires first. not very “interesting gameplay” as mohadib wanted to create.
it’s quite different from the heat bomb imo, the heat bomb really only hurts builds which have pretty much no heat protection or get too cocky, the EMP makes even builds carrying what used to be good protection against energies in a position of extreme danger. hell, I saw a battle the other day where someone with 800 energy was drained by the end of turn two.
idk, I guess an argument could be made that since energies have been finding it progressively harder to drain opponents over time and opponent’s increasing damage alongside this makes energy deserving of this weapon. it’s also interesting that draining beats electric damage builds now (very rare to see double bunkers anymore and there;s been an ash creator revival).
I think, skim 75-100 energy off the cost/damage of this weapon and it should be fine. I think the punch it packs is just a little too extreme.
while we’re on a nerf fest btw, let’s talk about that bleeding claw. players with the claw are in a class above players without it, it’s an even more defined difference than plat hp plates.
it’s actually really sad that seph blade of ALL the things which could be nerfed is the one that got hit. poor seph blade. it’s like being a police officer, seeing two violent criminals one carrying an unlicensed handgun he’s using to threaten a person out of their money, another selling a bag filled with white powder to some teens and then picking up the kid you see spray painting shit to the wall. I mean sure, he was technically breaking the law too, but was he really where the focus should have been?
think about it.
just you go ahead and think about it.