Fully agreed. The luck factor is overwhelming in having to choose the right mechs. Example:
Opponent has 2 energy mechs and 1 heat mech.
You have 3 physical mechs, 1 counter-energy, 1 counter-heat/phys, and one well rounded.
Given that your counter-energy has to pack 6 energy engines, a res mod, and a HP mod, you cannot pack any heat engines. And also, 1 heat engine is as good as none against arena shop buffed heaters.
Since your heat mech has to pack 3 heat engines and enough HP mods and resistance, there is no room for any energy mods.
If the opponent chooses 1 heat and 1 energy mech, and you chose your anti-energy and well-rounded, you will lose if your anti-energy goes first against opponents heat mech, and vice versa.
No matter which mechs you choose out of the 3, you could choose wrong. There is no chance but luck to determine who will win in this scenario.
This is one aspect of the game that i can’t stand. 1v1 was the best battle mode that forced well-rounded builds. 2v2 is mostly about luck. Horrible!
As a physical, countering an energy with a heat bomb will only buy you one turn, because you don’t carry any heat weapons to sustain the shutdown. I have found it Pointless. Furthermore, as a physical, the heat bomb is useless against most other mechs that averagely pack around 500-600 heat and decent cooling. Same goes for a physical packing EMP. @lordgorgon has had some success with this, but its only good against certain opponents.
Energy is just unbalanced at the moment. The evidence is in having to pack 6 energy engines to have a chance. And this includes a 17% energy cap arena shop buff.
This was drained on the second turn yesterday and never recovered weapons capability. Yes, this!