Oki. Let’s put it simple.
A naga torso, with roling beast.
4 energy engines, 1 myth phis resist, 1 regen booster, 2 myth plates.
En : 608.
Regen : 383.
Heat : 220.
Cooldown : base is 72(90 ish with bonus).
Wepons : spartan, NF, Anihil, seraph.
1800ish hp energy mech,
En : 800ish.
Wepons : dual VS, 2 Emps, bunker.
Start at range 5 :
Energy goes first, pulls drobe, 70 dmg, 90 drain.
Phis : spartan and drone, 500ish dmg.
Energy 2 VS, drone, drain 544, 490 dmg.
Phis has 62energy left, spartan, hook, drone, 700ish dmg.
Hp of mechs : energy 600ish. Phis 1400ish.
Energy stomp, and emp, drone, drain 640, dmg 300, extra drain dmg 340 -640 = 300 extra dmg. Total 600.
Phis : anihil, charge(if anihil hit over 300), if not move in range 1.
Hp after 3rd : energy either dead, or 200ish hp. Phis 800 hp.
4th round :
Energy stomp, bunker, drone, drain 360, dmg 700ish.
Phis, charge and anihil.
Hp: energy dead.
Phis if lucky on rolls of energy wepons(all top rolls, on bunker and drone and stomp) might be dead.
Start at range 1:
Energy first drone up, 90 drain 90 dmg.
Phis, seraph, anihil, 600 dmg.
Energy : stomp, emp, drone, drain 640, dmg 350ish, and another 40 drain dmg.
Phis : hook, anihil, 500ish dmg.
Hp after 2nd :
Energy : 700
Phis : 1600ish.
3rd round :
Energy : stomp, bunker drone, drain 360ish, dmg 800.
Phis : anihil, move into range, 300 dmg
Hp after 3rd :
Energy : 400.
Phis : 800 .
Energy: teleport,valiant, drone, drain 317, dmg, 350.
Phis : charge, anihil/stomp if in corner.
Or charge and NF( you have energy).
Hp: energy dead( if not incredibly unluky rolls of phis).
Phis : 350-200.
Just an example.
If energy uses claw, then his close range setup falls by 90ish drain when in range 1, and gives you more chances to regen an whack him with the sword.
The ideea is to use blind spots, in the energy build above that is range 1.
Also, this is a rock-papper-scissors game, and energy is ment to counter phis, phis to counter heat, heat to counter energy.
If you want to counter energy with phis, that meens you have to semy-troll build, aka pack 5-6 energy modules. Just like to counter heat with energy, you troll build 800 heat cap energy mech, with 200ish energy, just enough to fire wepons.
The phis build is just an example, there are others that can work just as well, in the wepons setup, be it with NE, Spartan, or NE, and 2 NF, or just NE, dual anihil.
Also rolls on wepons impact the outcome alot, and also starting position, who is first, etc.
An energy with 2 emps, is defently a high energy 800ish cap, that needs to pack 6 energy modules atleast, can also be considered a troll build.
The main actual impact is not EMP, but the fact that with Claw, and myth hp, you end up with people packing too much energy for a phis build, and thus makeing energy useless.
Look at befor EMP, phis with 650ish energy, dual spartans were smashing energy at evry corner, while still having enough heat, and hp to do decent against heats or other phis.
Phis with 700 ish heat caps, that could smash heat builds and also deal with other phis.
That was a one way street.
And that is what real unbalance look like, when with a single element you dominate the rest.
This is how i see it, and i think that instead of nerfing an item, just look for a solution, even if that solution is not to your likeing.