I think the theory behind the higher regen that El metre suggests is that EMP is a single use and so requires follow up to maintain that drain. so even though you can knock out an opponents energy very fast, if they have the regen to recover and keep out of range of a combo which would follow up the EMP (avoiding double valients etc.) then you should get back up to fighting strength.
I think this is where claw mechs will struggle as they lack mobility. once drained all they can do is hook and charge (tele gone). so I’m actually happy that the claws weakness is finally coming into play more.
although, my clanmates and the majority might be against me in expressing these thoughts, I am starting to come around on the necessity of the EMP and getting a better understanding of how to counter it.
just like it has been pointed out that people have been to rigid and close minded on torso selection, maybe people need to be more open to the idea of not using a claw. this is a good thing imo. finally if these theories are realised the claw will no longer be the staple for anyone who has access to it.
we’ll see how things pan out with a bit more time for people to adapt I guess.