Thanks Jonny. It sheds alot of light on a very shadowy aspect of the game.
So let me see if i got it.
Clan A and Clan B.
Each member of that clan, must reach th highest tier that they can, ex Black Skull.
After reaching Black Skull, the “expert points” come into play, the more you have the better.
These “expert points” are the ones that also place you in the ladder ranking.
So if you win higher ranked players(that have more expert points then you), you earn more expert points, and automaticly increase your ladder rank, and your own pool of expert points. Loses against higher ranked players, make you lose some expert points, while loses against lower ranked player, make you lose alot more expert points.
The clan is the summ of the expert points of all it’s members.
So the clan with the most black skulls, and the most expert points of those black skulls is the higher ranking clan.
If this is the corect scenario, there is a serious drawback to it, from what i see.
The hunting of preferable player:
That encourages counterbuilding, with sacrificing the overal strengh of your build, and also encourages the Spam invites, that somehow trigger preffered matchmaking, with the designated target of the invites.
It may look competitive to some, but to me, it looks like a cowardly sistem of play.
Since there will be plaers that solely do that, and hunt the tops with counterbuilds.
It also ecourages alt-accounting, with the prospect of just stalk and prey gameplay.
Player A uses a strong Heat build, that is well rounded against most other builds.
Player B is hunting, and sees Player A in the online players, and starts Spam invites, his setup is a specific Phis build, with high heat and cooldown, basicly a counterbuild of Player A, but his build is very weak against Energy and other Phis. After a few spam invites, he pushes the play button on the ladder, and catches Player A, wining and taking his expert points.
This looks like a not so fun way to play, because counterbuilding should be used in the 2v2 or 3v3, you know, have a mech for any scenario. But in the current matchmaking, it just looks like a game of hide and seek, and i think that is a bit far off from what the game is intended to be.
My question : Is it fair? and Is it in your agenda, of the devs something to exclude this from happening?