Basics of the world:
No alliances. Your name IS your alliance. When you conquer someone, they gain your name and now you are allied.
There are a lot of kinks to work out with this game-mode. Thoughts?
- I thought about maybe a max, like 6 people per “alliance,” before conquering comes into effect.
- I dabbled with the idea that everyone in one alliance (requesting is allowed, no conquering necessary) has the same name, and in order to take them down, the leader (hidden who it is) needs to be conquered.
So, how can we make this work?
Would you be interested in a world like this?