Whenever I play a difficult campaign level, my success almost always depends on whether or not the pickups I get are for repairing hit points. What I mean is that a 50% repair to hit points is extremely helpful compared to the energy and heat pickups, which each only give a 25% increase to energy/heat cap and energy/heat regen/cooling. This is mostly because in a campaign level, not having enough hit points is the number one reason I get defeated.
My proposed balance to pickups is to make the hit point repair pickups actually increase maximum hit points by 25% instead of repairing by 50%. This would make it so the hit point pickups are closer in value to the energy and heat pickups. That way when playing a campaign, success is based more on how strong your mech is and less on what pickups you get.
Another reason I like this balance is that it makes campaigning more simple; it removes the need to decide when to use a hit point repair. In other words, this balance means that pickups are auto-applied because there is no need to choose when to apply a pickup since there is no advantage to delaying its use once acquired under the new max hit point increase. With that in mind, there also doesn’t have to be a box on the left side of the campaign screen for applying the pickups you’ve acquired (because they will have been applied on pickup). This space can then be used for a chat window or some other feature.
What about premium players who get a 20% increase in hit points for being premium? Actually, this would be to their advantage. Instead of receiving a 20% increase in hit points for being premium, they would get a 25% repair to their hit points after ever successful battle. That would make premium a lot more valuable and repairing a lot more special.
Sure, you may not like this because it just makes campaigning for non-premium players harder. I myself am not a premium player, but I like this idea because it balances the campaign. Honestly, I hate when I get a pickup only to find it is for energy or heat and not for that oh-so-valuable and overpowered 50% hit point repair.
Let me know what you think of this balance!
- I love this idea! It makes sense to balance it this way.
- I like this idea. Wouldn’t benefit me at all, though.
- I don’t like this idea. I like my repairs.
- I hate this idea! It doesn’t make any sense and I don’t want to pay for premium.